Added Draw/Put Away anims

Redid the rifle blueprints
removed the bullet blueprint
Added high quality barracks floor texture
Added the character animation starting pack as a starting point for character anims.
Work on creating an Inventory system
Added the roadmap
Added some more designer things to the roadmap
Updated the roadmap
Removed some of the inventory code because it was crashing

Added a better character blueprint
Added 3rd person model/anims
Added a simple main menu
Inventory Works.  TODO: Selecting different weapons in your inventory
Weapon Selection.

Scroll Wheel up to select the next weapon
Scroll Wheel down to select the previous weapon
Q to select the last selected weapon
Initial Work on Firemodes
Working Single Shot Firemode
Full Auto Firemode added
Added Burst firemode (with 2round and 3round blueprints).

Fixed overriding GetWorld() in BaseEmpiresWeapon and BaseFiremode
Press B to change firemodes
Added Animation and sound hooks for chaning firemode
Added a firemode switch sound
Reorganized the code structure

I moved the weapon code into a Weapon folder, Firemodes into their own folder, and Projectiles into their own folder.

Removed a bunch of debug prints.
Weapon Animation Sets, so each firemode can have different animations and sounds.

Working on consuming ammo
Added Reloading and a simple ammo counter

Modified SCREENLOG sow that it shows the class/line so that the logs are better found