This was commented out because it uses the old version of texture-region setting -- manually typing in the coordinates to be used.

Instead, I still have to come up with a good way of representing the different health states in the same (or different) sprite sheets, as we discussed last night.

I can change these to point at a correct location, but this is going to be re-written almost entirely once I sort that issue out, so it seemed like a waste of time.