[WIP] Bonuses

> Adde bonus/malus items \o/ #4

* Add a bonus stack to the game.
* The game randomly create bonuses until it reaches a cap
  * the popping rate and the capping are adjustable from the game prototype
  * The cap and the rate could eventually be updated by other bonuses
* Bonuses are cleanse at the beginning of the each round

Todo : 
- [ ] Find a nice way to modelize which objects are affected by bonus effects (callbacks?)
- [ ] Handle collisions with bonuses and apply effects

Have you considered using random timeouts to add new bonuses instead of running a code on each frame?
Something like the Avatar printing behavior: https://github.com/Elao/curvytron/blob/develop/src/shared/model/BaseAvatar.js#L158