Fixed the enemyStaff so that it actually damages the player. The issue had to do with the height difference between the player and the cube. I had the fireball spawn just a little higher (0.3) and now it all works. The player is now damaged by the fireballs that are sent from the player. I tried to fix the sphere collider with the enemies from the player bug as well, but I couldn't get anything there. When I try to mess with weaponStaff it has some very strange behavior with the fireball and makes it just float in air. I may have to either remove the sphere collider altogether, or I need to find a way to avoid collision with the enemies sphere colliders. I may also look into running a loop that finds every enemy's collider and then ignores collision with that, but I'm not sure yet. -Zach
Merge branch 'master' of https://github.com/ZavaStudios/SeniorCapstone