Radix FFT classes definition and HLSL code
FFT calculation added to render loop
- vertex + pixel shaders
- some uncatched bug with not-updating spectrum
Constant moved to per frame buffers
Normals generation shader
render target names changed
normals and fold generation
Render targets clear (strange behaviour with console shown)
Ocean shading material and surface meshes added
VaOcean v.0.4-a5 (public alpha release)