Some const correctness on PDF sprite
Add video to the example client/server media project, in preparation for replicating it.
Begin work on sending video down UDP. This is extremely, extremely early: Basically it just sends down the filename, and receives back the current play position.
Some more work on video sprite replication
Update gitignore
Allow sprite UDP replication to be turned off. This can be a huge optimization for apps where you know part of it will never replicate to another machine.
Start work on filtering the touch to accommodate apps running at a different size and location than the overlay, but turn it off, because I really need to be at the wall to be doing that.
OOps, accidentally committed something
Attempt to add very rudimentary bounds checking to video. Untested.
Fix a bug with checkbounds, that no one should have been using, since we've been a single screen app 'til now.