Saved unit fsm diagram file, moved path lines behind DEBUG_PATHS variable
New profile system that tracks texture scale and texture filter; options to match
Fixed a null exception when textureManager is disposed
Saved unit fsm diagram file
Working on moving to Entity-Component
Mostly finished Entity-Component for Unit
Worked on hex art a bit, adapting from Kenney.nl's hex tiles
HexMap entity-component is now runnable
Added pixel's unit builder
Added a new map, but not production ready yet
Fixed a bug where players couldn't build units on the bottom or edge of the map
Map selection now works for SP
Changed game setup interface, map is now selectable