AH-316 Staring up new branch
AH-333 Animation paths corrected
AH-332 IK reach points have been calculated
AH-316 Soon completed just needs some fine tunning
AH-332 Preparing to merge with AH-316
AH-316 correct files.
Merge remote-tracking branch 'origin/master' into AH-316_I_need_to_import_eb's
Merge remote-tracking branch 'origin/master' into AH-332_Connection_Points_IK

Conflicts:
	Client/Source/Player.cpp
Fixed a test that failed
AH-332 Some testing done
AH-332 Fixed André's fail of animated geometry's normals
AH-332 Added orientation to OBB
Merge remote-tracking branch 'origin/AH-332_Connection_Points_IK' into HEAD

Conflicts:
	Client/Source/Player.cpp
	Physics/Source/Physics.cpp
Fix moving OBBs.
AH-332 Corrected connection point calculation
AH-332 André's über-locking has been launched
AH-333 The quest for the golden path has commenced
AH-316 Tested some code in the level loader and model loader.
Tune effect of explosion spell. AH-180
Move some spell logic from instance to component. AH-180