Fix uvs in polygon node
Renamed old buffer renderer to legacy (new one uses enum instead of toggle)
Add small bone wrapper for assimp loader

Add node to get skeleton from assimp
Transform index in standard renderer

Add stream out renderer
Fix assimp bone matrices (transpose)
Stream out only updates custom layout when shader is recompiled, or when layout option changes.
Add SelectViewport (DX11.Layer) node
Move custom layout

Fix depth not updating size properly
Fix player which had just wrong data
Merge branch 'master' of github.com:mrvux/dx11-vvvv
Add touch state join
Text layout was not updating for aligment pin change
Update girlpower
Add iteration at pass level
Removed transformation index pin, since it does nothing, replaced by selectviewport instead.
If we bind the whole render target in case of Texture Array rendering, only call render once instead of once per slice.
Merge branch 'master' of github.com:mrvux/dx11-vvvv
update submodules