FOUND THE PROBLEM! I think...
Renamed fragment.glsl -> frag.glsl.
Now ExampleGame only spams Logger if it rendered a frame.
TaskLoadAsset now politely warns you if it cannot find a proper asset stream.
Tried to figure out why the default shaders weren't loading.
RenderHelper.loadShader() now tells you whether or not it could compile a shader.
Attempted to fix LWJGLMouse's spam by looking in Vector. That didn't work.
You can now disable whether or not a task retries.