Merge pull request #2 from mrdoob/dev

Update Dev
A simplied version of the total Reayleigh scattering to works on browsers that use ANGLE
Fix a couple uses of ".prototype = new"

We don't want the THREE.Loader constructor to be executed, we just want
to setup our prototype chain. Using new would execute the constructor
logic of THREE.Loader.
Set prototype.constructor for all derived classes

Fixes #5570
webkitFullScreenElement to webkitFullscreenElement

Notice the change in capitalization of "Screen" to "screen"
removed unused argument

useCachedAreas doesn't seem to be used anywhere.
vD is not used either.
no need to pass removed argument
Fixed THREE.MorphAnimation so that multiple can run simultaneously
That `var` was causing some interesting effects, breaking the
ability for multiple animations to run at once.
Editor: Enabling Player/Scripting back.
Editor: Cleaned up geometry parameters.
Adding adaptive tone-mapping postprocessing pass and example
Cleanup to remove builds.
Cleanup to remove builds
Okay, really deleting the files this time.
Merge pull request #5607 from anvaka/patch-1

removed unused argument
removing remaining build files
Merge pull request #5603 from elisee/fix-5570

Fix #5570: Set prototype.constructor for all derived classes
Updated builds.
THREE: Being nicer to people still using CanvasRenderer. Fixes #5548 and #5601.