players now have health
can detect when a player dies
BUG: dead player can still play
changed player health and damge to use phaser
merge with master
enery icons drawing for all players
Merge remote-tracking branch 'origin/master' into robohealth
adding mockup battery
updated label funciton to find the child with their key === 'label'
added child key values object.
added function to remove energy from a player
Merge branch 'master' into robohealth
player health is syncing
remove todo
players can move without waiting on a dead player
Added escape and unescape functions to hud.js so we can escape player names with ease. Currently the unescape isn't used but I'm including it for future uses possibly.
Distinguish between broadcasting local player's death and receiving it from the server
Merge pull request #30 from Ceryni/xss_player_names

Added escape and unescape functions to hud.js so we can escape player na...
Use unescaped name everywhere except in the DOM
bug fix: energy was not updated on game restart
Merge branch 'master' into robohealth

Conflicts:
	gameData.js
Fix broken audio on mobile
updating starting health to 5
renamed function