Fixed timing events for season and game end.
Merge branch 'master' of https://github.com/AA-Software/farm-adventure
Timer fixed and Leaves fixed

Timer for seasons officially works. Leaves do not appear on water plots.
Implemented over-time tools
First round of irrigation changes.

- Irrigation now runs on an EnumSet.
- To get Irrigation texture, use getIrrigationTextureName()
Round two of irrigation changes.

- Still need to add images for BOTTOM, LEFT, and RIGHT.
- IrrigationListener isn't getting called for some reason...
Round three of irrigation changes.

- Fixed problem with IrrigationListener by re-applying the input
processor to the stage after clearing.
- Fixed two bugs that were causing NullPointerExceptions in the
getIrrigationChoices method.
Round 4 of irrigation changes.

Left to do:
* If currIrr is empty, should check all surrounding
* Doesn't have correct graphics for bottom, left, right
* Doesn't update neighbor squares (water squares should also take part)
Round 5 of Irrigation Changes
Finished irrigation.
added .log to gitignore
Merge branch 'master' of https://github.com/AA-Software/farm-adventure
Screen width/height fixed. Harvesting fixed.
Added images for task bar and updated the tile Map and tile set
Tutorial - Part 1
Merge branch 'master' of https://github.com/AA-Software/farm-adventure
Task status and workers now implemented.
Slight refactor, fixing tutorial's render

- Got rid of excess code in tutorial's updateState.
- Added task tile syncing to tutorial's render.
Revert "Slight refactor, fixing tutorial's render"

This reverts commit bf18ddf7da75ed7974d23b3c2611ed32fcac7d56.
Revert "Task status and workers now implemented."

This reverts commit 36310e60401d2260b0d0cbb8d3d0600065fefe24.