A) kills looking for  texCoord when defaulting to a blank specular initializer.
B) kills DeferredGlossMap
unused
spec strength and power slider bars are always used in conjunction. no need for two features.
make processVert override on SpecularMapGLSL
texcoord connector on the vertexshader to avoid link time error
fix texcoord also on directx
processVert virtual on HLSL too
Merge branch 'development' into noDiffuse_bug
Merge branch 'noDiffuse_bug' of https://github.com/Azaezel/Torque3D into noDiffuse_bug

Conflicts:
	Engine/source/shaderGen/GLSL/pixSpecularGLSL.h
Merge branch 'noDiffuse_bug' into deferred_complete