Add touch screen input
Fix one valid touch area having ID = 0
Add cg_touch_scale cvar for HUD touch button scale
Add missing cvar declaration
Fix FXAA on Adreno shader compiler
Define FXAA_GLSL_130 on GLES3 (even though FXAA3 doesn't support GLES)
GL_ARB/OES_depth_texture is required for soft part
Add GL_EXT_multiview_draw_buffers
Starting to get rid of function extension suffixes
Fix signed/unsigned mismatch
*code refactoring cat here*
Re-add removed BlitFramebuffer ext versions
Create Z RB only if needed, Z tex only if supported
Set gl_ext_texture_cube_map to 0 if size <= 1
Remove additional check for soft particle support because it's done when creating depth textures
Properly support stencil buffer on Windows
stencilEnabled -> stencilBits
Small reordering
Change NV multiview stuff to EXT
Query MAX_TEXTURE_IMAGE_UNITS, not MAX_TEXTURE_UNITS