Merge pull request #143 from ModSquadWorkshop/visual_effects

Visual effects
Boss Fall Animation
work on #146
- Added a falling animation for the boss. Now rather than walking into the arena the boss will fall from the sky.
Boss Drop Using iTween
work on #146
- The animation didn't work out, so we'll use iTween to do the air drop.
Merge remote-tracking branch 'origin/master' into boss_meshes

Conflicts:
Laser and shot gun meshes are here make sure there up there
Fixed the LaserGun
Drop Points
work on #146
- You can now provide the initial state a list of potential drop points and it will pick the one closest to the player. This is done so the player can always see the boss when it drops down.
Impact Particles
work on #146
- Added a visual effect for when the boss lands. It's pretty sick.
Rotate Spider Tank
- Updated the rotation of the local spider tank mesh now that the fbx has been fixed.
Merge branch 'master' into boss_meshes

Conflicts:
	Assets/Prefabs/Bosses/Spider Tank.prefab
	Assets/Scenes/Basic Boss.unity
Merge pull request #149 from ModSquadWorkshop/boss_meshes

Boss meshes
Merge pull request #148 from ModSquadWorkshop/falling_spiders

Falling spiders
Merge branch 'master' into visual_effects

Conflicts:
	Assets/Scenes/Beta Build.unity