Moved Shaders to correct path.
Update README.md
Fix to use premultiplied alpha and change the blending mode accordingly.
Faster premultiplied-alpha operation.
Move 2D canvas related files to 2D/ folder.
Move lode* libs to lib/ folder.
Beauty fix.
Merge pull request #39 from jrouault/fix/premultipliedAlpha

Fix to use premultiplied alpha and change the blending mode accordingly.
added uri parser
updated project Android API and include Android NDK libraries compile flag
enabled in-bundle file access, fixed indentation in EjectaRenderer
fixed textures to be able to load from in-bundle assets via memory buffer
removed debug logs
correct fillText issues
Fix crash when canvas is drawn before calling its context.
removed global reference, added free when malloc, removed debug NSLOGs
fixed trailing space
Merge pull request #53 from aogilvie/feature/localFileAssetLoading

Feature/local file asset loading
Merge branch 'develop' of github.com:Wizcorp/Ejecta-X into feature/httpImageSource
Merge pull request #55 from come/develop

correct fillText issues