Changed size and location of the triangle and changed shader effect to match.
Fixed rotations.
Redid rotation, translation and projection the right way.
Slowed camera turning speed a bit.
Cleanup of old unnecessary code.
Bugfix in camera movement.
Moved most of the stuff in geometry.h to geometry.c
Small bugfixes and cleanups.
Cleanup.
Working VAO/IBO setup!
Cleaning up stale code.
Small tweaks to camera position and shader.
Fixed grid rendering.
Added lighting and some sine/cosine waves in the mesh.
Raised camera travel speed.
Centered the mesh around (0|0).