Moved layer transformation hierarchy up one sublayer on faceFaceView. Works, so going to try eliminating faceFaceController and just allowing faceCubeController to control all faceViews. Simpler may be better
We have two faces! And are debugging with border colors, because we want cookie monster for every face. But we still do not have dynamically allocated faces, and neither do we have a proper center point about which we rotate.
We have four faces, but they are not dynamically allocated and only rotate horizontally L to R