First commit to rising-waters branch
Clean up the code for the new version of the game
Add back some models and views
Added draggable workers, cleaned out some code
Merge branch 'rising-waters' of https://github.com/Cynary/forecasters into rising-waters

Conflicts:
	game/states/play.js
Workers can now move between cities!

Hit the next turn button to see the results
Workers now have a MoveState and move region by region
Implement simple models. Make weather, supplies global. Change worker logic. Update weather APIs, etc.
Add wave asset and implementation of wave view (depends on weather)
Added worker animations and status updates

Note that all status text updating has been moved to view
Simple forecast widget and water levels changing
Markov Model Weather Forecast
Merge branch 'rising-waters' of github.com:Cynary/forecasters into rising-waters
click the worker to toggle gather/build
Add supplies to view
click worker to toggle build/gather.
Merge branch 'rising-waters' of https://github.com/Cynary/forecasters into rising-waters
Added helper function in global for converting levels to screen Y
3rd instead of 3nd
Adds line to show where flooding is