More monsters!

There are now way more monsters.  1 each from each encounter level
according to the H&H book.

I've also flattened the item generator completely, because I felt like
it didn't match H&H to have it be level based, and as well the game is
getting a little TOO harsh what with the low healing and all. I feel
like the player needs all the tools they can get to survive.

I've also updated the character screen to show what your damage dice
roll is.

I think at this point though, this is as far as the existing
item/monster generation method can go before it badly needs breaking up
into sub-functions and maybe even some kind of data file set up. It's
just too damn much info.