Changed some of the control settings in order to make the protein model translate along its x and y axis instead of the previous method which attempted to move closer to the player along its x and y axis depending on whether the player wanted to zoom in or out
Removed dead code associated with selecting a secondary structure
Renamed the variable used for holding the residues secondary structure type from m_secondaryStructure to m_secondaryStructureType. m_secondaryStructure now holds a reference to the secondary structure the residue belongs to
Implemented a function to toggle inputs for controlling the protein
Removed dead code in link fragment that was associated with the test interpolator that was used to test the interpolator manager system
Implemented a system for detecting when a protein finishes animating between transitions. Note: At the moment this only takes into account the secondary structures' animation but not the hydrogen bonds
Started implementing a system that allows us to set the information about the temperature melting points through blueprints
Restructured hydrogen bonds so that they are a children of link fragment instead of a wrapper.
Implemented a way so that the environmental properties of the protein are set via blueprint
Merge branch 'debug/ben_working_branch' of https://github.com/mdjmedellin/thesis into debug/ben_working_branch

Conflicts:
	GHProtein/Content/Blueprints/ThesisCameraCharacter.uasset
	GHProtein/Content/Maps/VRLab.umap
Fixed hydrogen bonds and made and event fired whenever the protein stops transitioning between temperature states
added new blueprints in order to provide more control over how the protein animates and the speed between transitions
NOTE: hydrogen bonds now have their own blueprint, they derive from link fragments but have more specialized functionality