Added procedural bot library and external math lib
Working on procedural pathfinding
Switched to vectors for collections for flexibility
Replaced BT driver, berniwProc works (assertion failures in debug mode, when calling _tgf_win_free though...
Added batch for track plotting
Revert to VC11.0 compiler, due to issues with _tgf_win_free (overided version of malloc) with several modules. Need to think of future fix.
Remove testBot, cleanup, reinstate procBot lib
lliawProc robot (not working), proc track writing/reading, working on load previous tracks menu
Working on reloading tracks, changing track configuration in game
Track XML Export Work
Removed SDF
File searches platform-independent, fixes to parameter loading
Reduced TORCS dependency on procedural library.

Changes to general program architecture include:
- Removed procedural code entirely from the track module
- Exported track internal structure construction functions to
  trackBuild.lib
- Removed trackGeneration dependency from track module. Procedural library
  now depends upon trackGeneration library. This makes the library less
  interfering with TORCS source code (though it still requires two extra
  static libraries to be exported from existing TORCS modules).
- All procedural track initialization is now done within the procedural
  library. This means that the track data is held within the client
  executable (as it is held by the procedural library's memory
  management). This simplifies code and generally makes things clearer.
- Working on exporting entire track 3D description at the end of a race
  for replayability.
Working on track loading still
Cleanup, still working on track loading
Track saving/loading done, setting track length
Linear interpolate for segment generation
Multiple cars working, release build fixed
new readme
Merge branch 'development'