Remove copy of bin/voglgen_copy_inc_files.ch
Typo?
UI: Fix a bunch of memory leaks; rename a few member variables
* A bunch of UI elements were not being deleted in VoglEditor.
* The ApiCallTreeModel (which maintains all the API calls and snapshopts) was being allocated each time a trace was opened, but never deleted when the trace was closed.
* The StateTreeModel was being reallocated each time the UI was updated to a new snapshot, but they were never being deleted.
* ApiCallItems were being deleted by BOTH the FrameItem and the ApiCallTreeItem; they are now only deleted by the ApiCallTreeItem.
Merge pull request #1 from ValveSoftware/master

Merge master
Merge pull request #2 from ValveSoftware/master

Merge upstream
Make voglgen accept specdir as option
Move generation of files to cmake
Remove generated files.
Add gl_pname_defs as non-generated file
Add SDL2 cmake requirement for tests.
pkg-config is needed for issue #38 to keep vogl building in chroots.
Merge pull request #38 from SirAnthony/master

Build system
Merge pull request #33 from PeterLValve/master

UI: Fix a bunch of memory leaks; rename a few member variables
Adding glTexGen[i|f|d] and glMaterial[f|i]v? to the display list whitelist.
improving error message
UI: Add ability to trim files directly from vogleditor
* When loading a trace that contains over 200 frames, the user will be prompted whether they'd like to trim the file. The trimmed file can then optionally be loaded instead of the originally selected trace.
* The new vogleditor_QTrimDialog allows the user to specify the frame index to start the trim at, the number of frames to trim, and the output file name.
  * Invalid frame index or lengths will make the textbox turn red to indicate the error. Entries are also validated against the number of frames in the trace file, and the trim lengths are currently limited to 200 frames (so that they can be loaded back into the editor without the trim prompt being shown).
  * voglreplay32/64 is launched in a separate process to generate the trim file. Failed replays display an error; successful replays are saved and can be reloaded into the editor.
* Enabled the Trim Trace button to allow trimming of an already open trace.
* Completely removed the Stop and Pause buttons
- Adding "-msaa X" command line option to voglreplay tool. We don't fully support MSAA default framebuffers yet, but this is a start until we do.
- Initial support for KHR_debug API's in tracer/replayer
Added a note on encrypted home folders
Add missing CLANG_ANALYZE check back.