enemies dont affect zone values now
re-enabled attack jobs but they only post them every fifth job
* Fixed added missing parsing for failed parry(Useless)
* Changed agents to use explored nodes based on vision
* Fixed bug in Saboteurs which prevented from attacking agents they could see
* Fixed bug in Sentinel making them parry disabled Saboteur
Fixed bug in planner
Merge branch 'Release/MileStone3/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/debug
Added support for performing some immediate action instead of proceeding with the given plan (in Planner.nextAction)
initial version of improved posting of attack jobs

* Work on attack jobs now go to all nodes in the job
Merge branch 'Release/MileStone3/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/debug
added overlapping attack job zones handling
fix for last commit
* Immediate actions are now checked for applicability; if an immediate action is not applicable, the agent carries on with executing the original plan.
* Fixed unit test for plan repairing with ranged probe actions
Merge branch 'Release/MileStone3/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/debug
Updated unit tests for ranged probing. They now succeed
partially fixed bug in island finding, by Philip.
Merge branch 'Release/MileStone3/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/debug
Repairer spontanious repairing now activated
Merge branch 'Release/MileStone3/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone3/NewZones

Conflicts:
	TeamNabf/NabfAgentLogic/logic/Explorer.fs