Project cleaned up for oculus build
Emergent concourse created
Player walk animation fixed
Enemy fixed and level navmesh baked again
Laser implemented
Alert panel in front of the player implemented (not for oculus yet)
Respawn particle effect
Player respawn
Enemy respawn
Tron mood added
End level portal created and adapted
Enemy respawn changed (based on player respawn)
Scene is back to Tron as default
New moving platform and emergent concourse
Lasers implemented
Dynaimc referenced respawning particle
Adding interaction animation / object
GUI text message implemented (fonts imported)
Camera Fade in and Out with a plane
Script execution order changed
Cleaning up
Enemy seems to respawn correctly
Interaction animation seems to work properly
Enemy respawns better
Enemy respawning correctly
Testlevel updated
Animation activation driven by player controller.
Test level updating finished