[MP] Unused inHandler boolean in Menu_HandleKey.
Checked for true, but it was never true at this point, and never used afterwards.
[MP] Fixed pointer to out-of-scope local stack variable in ItemParse_asset_model.
[MP] Fixed pointer to out-of-scope local stack variable in Item_Paint.
[MP] Clean up UI_FindCurrentSiegeTeamClass.
Replaced if list with switch, and remove double SPC_SUPPORT check.
[MP] UI_UpdateSiegeStatusIcons unnecessary double assignment of pointer.
[MP] Switched a couple of UI array null checks to null string checks.
[MP] Safe string copy in UI_ParseAnimationFile
[MP] Tweaks to UI_DrawGLInfo
Still doesn't fix the issue(s) yet.
[MP] Clean up UI and bot code
[MP] Clean up force selection code, fix gcc warning
[MP] Merge ioquake/ioq3@43c6ebee8d5c9371e630d266e8f170d95fb5ec1c
Fix music studder in base sound when starting silent cinematics
[SP] Merge ioquake/ioq3@43c6ebee8d5c9371e630d266e8f170d95fb5ec1c
Fix music studder in base sound when starting silent cinematics
[MP] Remove winsock include from win_local.h
[MP] Add arch cvar to win ded server.  Simply it on win client.
[SP] Simplify arch cvar on win client.
[MP] Minor cleanup for win_main_ded.
[MP] Fix pointer dereference before null check in Window_Paint.
[MP] Ensure to zero-init sockaddr structs.
[MP] Fix OpenJK gamecode on jamp(ded) engines with G2 Traces not functioning.
Hopefully Fixes #473
[MP] Removed irrelevant comment from q_math.c