Renderable sprite support
BSP Tree thoughts/observations
BSP building function and documentation for it
BSP Search
Tons of documentation and comments
Begin promise implementation
Movement component
Implement requireJS functionality
Move require.js to vendor directory
Game system updates are no longer tied to the global alien object
Global extend function for objects
Promise implementation for movement component
Generic movement module functions
Moving properties to the generic module
Complex movement testing
Circle renderable
Anticlockwise rotation support
salvaged from destroyed linux partition after windows 8.1 upgrade
testing hierarchical entity trees
world/object-space as distinct vectors

Entity hierarchies now support anchoring to an arbitrary depth