- Added IArm
- Removed Regex from LookAtObjectOfInterest, checks for the presence of
GetComponent<InterestLevel> before proceeding
- Changed WeldingArm tag to "Arm", checks for this tag when the object
is collided with instead of comparing to a target gameObject, allowing
for multiple arms to be acquired potentially
Renamed PickupArm to PlayerArmSocket, since this object manages the arm
being picked up, etc.
Temporarily fixed the random null errors in SoundController, need to
open an issue for this
Refactoring Arm Pickup to not need separate prefabs
New Prefab Arm (Welding) now can be picked up by the Player without
destroying the one in the scene and replacing it with a different prefab
Added comment on one line that is throwing errors.
Recommitting Arm Prefab
Updated PlayerArmSocket to use IArm instead of SwayArm
Updated Code for SwayArm, IArm using Axis input from the Right Trigger
Added simple telescoping arm

implemented as a prefab and in a new scene
Added basic grabbing with a Spring Joint… open the solomon-basicGrab
scene. It is a bit unnatural, but it is sort of hilarious.
Merge branch 'm2b-armInterface-objectPickup' into m2b-armInterface
Changed tele-arm mode so that it is a ridged body

still has some wonkey interactions
Changed character prefab to fix bug with rigid bodies

the rigid body on the shoulder was bumping the one on the shoulder.
also, gonna pretend I didn't misspell rigid several times.
Switching Hand States to be more semantic
Added Telescoping Grab Arm
Changed grabber telescope interaction
Added temporary texture for robot, should replace with something better
Created level for m2b, implemented button trigger with swinging door
InControl updated.