Rotating to look blown in wind almost works. Constraining within a max rotation is not quite there yet.
Fluffs rotate correctly for a range of angles (most obtuse).
Fluffs in front shake a lot.
Sooooo close.
Starting fluffs popping back to rest position.
Reset fluffs to resting orientation when stopped.
Changed player1 stopping threshold in swaying scene.
Properly pushing fluffs back and constraining.
Only reset to resting on the first frame of stopping.
Merge branch 'feature/following_fluff' into develop

Conflicts:
	Assets/Prefabs/Fluff.prefab
	Assets/Scripts/FluffSpawn.cs
	Assets/Scripts/PlayerInput.cs