Re-added diagonal dodging
replaced if(!(a == b)) with if(a != b)
Merge branch 'wW5roEvitkIo5fGTvUIC-unstable' into unstable
Merge branch 'unstable' of git://github.com/wW5roEvitkIo5fGTvUIC/RocketMinsta into wW5roEvitkIo5fGTvUIC-unstable

Conflicts:
	qcsrc/server/dodging.qc
Remove released nadgets when their owner dies (getting frozen or imprisoned doesn't count unless g_nadgets_remove_on_death > 1)
Also remove nadgets if the owner leaves the game
Removed Medic's g_freeze_revive_delay_for_reviver immunity
Made the core of the discharge beam yellow again (the surrounding lightning effect is still team-colored)
Terminal changes: allow only one nadget switch per auth. After the switch, the user has to wait at least 15 seconds before authing again.
Made damage view shake optional, default off
Most important change ever
Don't clear hg_type_picked when entering the Observer mode while waiting in the queue (possibly fixes the "boot to end of queue" bug)
Linking Shell: fixed damage to targets that aren't IF_HG_LINKER_APPLICABLE being shared
Fixed telefrag damage not affecting frozen players
Added g_telefrags_noteam and enabled it in CRA (disables 'friendly' telefrags)
g_nadgets_plasma_damage 120
Made Arc overpowered
Added sv_vote_master_autologin - automatically auth specified IPs as masters
Allowed masters to use fakeflag
Draw the "unknown" flag icon when none available