initial commit before threading
added initial "city" spawn locations and switched to parallel initialization
working IED smoke on multiplayer, now just need make it pretty
committing before adding rocks
working particles before switching to rocks
working rocks and smoke
moved all the code from the init to functions in the IED folder
split up rocks and smoke into separate files. Recreated the init. and hopeful fix for jip.
removing extra code and shuffling arrays
everything working, getting ready to switch everything over to the EPD folder
not sure what happened to previous commits
ied code after releasing, pre smoke changes
Committing after creating new smoke effects and before attempting to use just one creation method again
Committing after creating new smoke effects and before attempting to use just one creation method again
Update for version 1.1
Blowing up IEDs with explosives now works. Now to change secondaries to a new ied
Everything ready for release. Decided I want to use event handlers to detect explosive bullets / tank shells, as the current looping method doesn't do the job 100% of the time
working HitPart implementation, but I need to switch all the functions to be accessible by the players
committing so I have a place to revert back too... was working and already messed something up...
working HitPart addition, getting ready to switch the disarm addaction, so I can get rid of the ispersistant stuff