v0.1.5
updated readme with gh page link
clean up before moving on to jfx
use precise location of db
changing swing gui to fx
start of menu design
finished basic menu
optimisations to networking and further UI
basic stats window finished
adding more ui elements
added basic sprite manipulation
merged basics with old code
cleanup, added Sys for global exception handling and system info
more cleanup, OO structure
merged two scenes into 1 but split the roots for easier interaction with elements
cleaning up UI
work on skills UI
added skill GUI and effects
added enemy parsing to UI, means of giving starting items to players
added inventory fx functionality