All buildings and building textures in the project, just to get them all in the scene now...
Updated Hesp and TRex animations
Speed cheating on speed now checks for last real player position.
Merge branch 'AI'
Merge branch 'master' of https://github.com/Okomikeruko/UVU_CyberDino
Diloph TeleportSlam VFX adjustment, Respawn node tracking now works in both directions.
Merge branch 'Christian's'
Merge branch 'Myles'

Conflicts:
	UnityProject-CyberDino/Assets/Resources/VFX/HealingEffect/Prefab/heailngRitual.prefab
Placing AIHesp script. No implementation yet.