SystemUI: Fix SearchPanelView miscalculation

The SystemUI declares the navbar to be movable to the side in landscape when the short
side's DP calculation equals to less than 600. This means that the nav bar will be at the
bottom/the screen is considered "large" if it's greater OR EQUAL to 600, not just greater.

Fixes OMNI-1129 and OMNI-1130.

Change-Id: I90322e40ebf0c4bb94146e28eb2d9b8f8a4444f8
Base: Fix crash of SystemUI

Change-Id: Ie18faac4dce45eb2fe9ca07d628bed7cd0eafaab
MountService:  Support for alternative LVM storage list configuration

To facilitate allowing a different storage_list to be used when LVM partition alteration
is detected on a device, add a new storage_list_lvm.xml - This will be chosen when the
property ro.lvm_storage is set to 1 or true

The init scripts will set this property when an alternate storage configuration is
detected.  If the property is not set, the system will simply use the standard
storage list configuration

Change-Id: I4c3b636afad8b3343df83d97c7febaafd5d22f25
Merge "SystemUI: Fix SearchPanelView miscalculation" into android-4.4
SystemUI: SearchPanelView: Optimize calculations

Only calculate if the screen is large once on initialization rather than every
time updateSettings() is called.

Change-Id: Ib54b6ef0ad6a987e75d6d98b5b269fc6e8f5104c
Merge remote-tracking branch 'omni/android-4.4' into omni-4.4
Optimize drawBitmapMesh using TRIANGLE_STRIP

Draw BitmapMesh using STRIP instead of TRIANGLES.
Depending on where the bottleneck is located in the pipeline,
there is a potential for saving two-thirds of the time spent rendering.
The speedup is due to avoiding redundant operations,
i.e., mapping each vertex four times to texture and color attribute,
sending each vertex twice to the GPU, vertex processing of GPU ...

In this patch:
1. Refactoring mesh using Strip.
2. Batch triangles by adding degenerate triangles.
3. Optimize computing positions of texture and color attribute.

Benchmark: Drawing Bitmap(1152x768 px) with 200x200 meshes
Performance is doubled (from 26.4 fps to 53 fps, Nexus10).
Memory footprint: only 17% of original method.
(from 240000 to 40401 vertices with xy, uv, rgba data.)

Change-Id: I08c5c20d981d88528ce7b02012feefae468d6ec4
Signed-off-by: kui.zheng <kui.zheng@arm.com>