Calculate calm and blindness conditions inside project/apply conditions
Make the Ability item slot per-skill
Require fling skill 2 to lob Fragile items
Give some actors the skill to lob Fragile items
Let blind actors throw; that's fun
Check activate skill, not blindness, for reading scrolls
Add activate skill to some actors, to read scrolls
Get rid of a lefover Blind FOV mode mention
Tone down initial monsters and move animals to lvl 1
Make monsters weaker, because they can gear up
Some content tweaks to give humans a fighting chance
Don't let AI throw unknown items, unless nothing better to do

Throwing unknown is not advantageous in short games, overpowered in long games,
boring, and when common, it looks unnatural.
Try hard to identify at least one item with effectIdentify