New level
Gameplay modes (unidirectional movement)
Added setup hook to Game; decoupled player controls from gameplay mode
Auto-scrolling mode; world 'interlopers'
Decoupled collision detection from player; added collision detection for scrolling mode
Renamed 'maps' to 'levels' for some reason
Jury-rigged level wall definitions
Replaced jury-rig with regular-rig!
Added d00dz
Boxy flying area + squish death
Effects
Death & inheritance