terrain texture split _d _s, _n _h combine rgb+a, code only
blendmap noise from image .png, code only, wip
?temp, sum not lerp blendmap
Merge branch 'master' into ter_tex
CreateBlendTex rtt
Merge branch 'master' into ter_tex

Conflicts:
	source/editor/Render2tex.cpp
	source/ogre/common/TerrainMaterial.cpp
Merge branch 'master' into ter_tex

Conflicts:
	source/ogre/CGame.h
	source/ogre/common/Terrain.cpp
much better now (rgDef)
moved .mat only files to subdirs scene/ and vdrift/
wip, Hmap f32 tex fill, blend.shader for blendmap
still const size, once, and ed only..
upd ed meshes (to avoid that crappy warning in log)
recreate blendmap on load, update on deform,
split Terrain.cpp to TerrainBlend and Sky
working terrain blendmap, no noise yet, angles rtt
fix game ter mtr ids, TerUtil::GetAngleAt for trees,
no hfAngle, no texNoise,
fixme: grass ter angle broken, no ang in ter gen
Merge branch 'master' into ter_tex
Merge branch 'master' into ter_tex
Trying to fix the build.
Merge branch 'master' into ter_tex
More build fixes.
rem old names, fix upd on load sometimes