Hopefully the final pass of initial tweaks and fixes for summon events

*Reworks teleportation so change places doesn't leave people distantly locked to chairs

*Adds a sanity check for improved spellcasting for some badmin abuse

*Delays zombie outbreak from occurring until 20 minutes into the round because it was often occurring before there was ample dead.

*Removes the earmuffs from the cursed items loadout for being neither fun nor useful to anyone

*Removes the fake explosion from summon events for losing its appeal once it was expected, it still exists as a badmin event though.

*Reels in the 4th wall shattering nature of the greentext a bit.

*Adds a message to affected people for Change Races, since some people are so decked out in gear they wouldn't even notice anything had happened.

*Fixes change names to actually work.

*Rewrites change minds to avoid edge cases where some people could be swapped twice back into their original body.

*Adds a badmin summon events button the secret menu, it's a toggle so you can turn it off at will as well.

*Normal, Magic, and Holiday events will be separated out on the trigger event menu, Fixes #5033

*The invincibility event won't cure beneficial viruses, Fixes #5034

*Admins will be notified when Summon Events is put into play, Fixes #5057

Magic Mania 1.75 Appendix B