gamevars.c: don't leak memory in Gv_NewArray(). DONT_BUILD.

git-svn-id: http://svn.eduke32.com/eduke32@4793 1a8010ca-5511-0410-912e-c29ae57300e0
astub.c: revert portions of r4763, fixing display of some "member edit" dialogs.

Specifically, this fixes edit lines for 2 members, e.g. "(X,Y)pan".

git-svn-id: http://svn.eduke32.com/eduke32@4794 1a8010ca-5511-0410-912e-c29ae57300e0
LunaCON: implement 'qstrncat' command.

git-svn-id: http://svn.eduke32.com/eduke32@4795 1a8010ca-5511-0410-912e-c29ae57300e0
Lunatic: fix actor[] and player[] indexing after LuaJIT bugfix 66515a054c0826ce.

git-svn-id: http://svn.eduke32.com/eduke32@4796 1a8010ca-5511-0410-912e-c29ae57300e0
engine.c: minor stylistic changes. DONT_BUILD.

Since we're targeting C99/C++ now, we can finally declare variables as close
to their use as possible.

git-svn-id: http://svn.eduke32.com/eduke32@4797 1a8010ca-5511-0410-912e-c29ae57300e0