forgot the scores :)
anonymous mode

- api/predictions/anonymous request now returns 'anonymous' version of
predictions --- so we can pre-lock prediction submission forms
PPPPPPPparanoia
making sure numbers are passed!
abs :)
BAD

yes am bad, am FAT, am FAT --- who's FAT!
today's fixtures --- SHOW

- submission
- auto-lock mode in-action
prediction + flex

- prediction now avoids the dumb BAD_REQUEST
- fixture template is now flex-ed so the width is the same post or in
lock-down mode, flex="25"
- fixture template now is "smart" on deciding whether or not to show vs
or lock-down or score
single form to rule em' all

- ng-show is now replaced with ng-if so we can gain perspective
- Fixture close how with UI for ADMIN, it can be bypassed if you're the
admin ---- you the admin for a reason aren't you!
- single form to rule em' all
- applied strict mode on `showInToday`, i don't know whether or not
it's applied, since we're using bools
- fab-height makes sure our fab-button stays FA!

that being said, i now close TODAY "closed"!
RIP ng-show

- all instances of ng-show are replaced with ng-if
- all animation are REMOVED, i pick speed over fancy any day of the
week --- today is Saturday
-
forgot that block

:)
login / signup

- form now has name, with makes validation a little bit better
- signup returns appropriate status based on error.code
swear on Megan Fox

i just noticed it now
none of that ? crap

it doesn't go well with manifest file
no animation, no theme

- animate.css removed
- themes removed, we're sticking with the default theme
shit-load

- anonymous predictions returned for "pre-lock" mode
- moe-separator get em' spaces son
- new-fixture, push score
- teams list now live in the rootScope (firebase)

we're getting there people!

- oh ya, Bootstrap is loaded just for MUA --- ya'll stay away you hear!
consistency
autocomplete="off"

seems Firefox seems to work nicely with material
scollToTheTop

global function added

PS
when i was setting the scroll top position and i ran into the ios8 bug
--- well' until that's fixed i can't do anything about it

there's a fix out there, maybe i'll use that
"patch" applied