enable use of go anycast channels (i.e. use multiple endpoints and let g...

Hi,

Playing around with goflow, I discovered the example program would crash if I would connect two instances of Printer to Greeter. While that might seem nonsensical from a FBP viewpoint, it DOES make perfect sense from the language's point of view.
In Go you are supposed to be able to have multiple goroutines receive on the same channel. Go will pseudo-randomly choose a ready goroutine to receive the next message.
At the very least it avoids crashes.

Modified example program:
```
package main

import (
	"fmt"

	"./flow"
)

// A component that generates greetings
type Greeter struct {
	flow.Component               // component "superclass" embedded
	Name           <-chan string // input port
	Res            chan<- string // output port
}

// Reaction to a new name input
func (g *Greeter) OnName(name string) {
	greeting := fmt.Sprintf("Hello, %s!", name)
	// send the greeting to the output port
	g.Res <- greeting
}

func (g *Greeter) Init() {
	fmt.Println("Greeter Init", g)
}

// A component that prints its input on screen
type Printer struct {
	flow.Component
	Line <-chan string // inport
	n    int
}

// Prints a line when it gets it
func (p *Printer) OnLine(line string) {
	fmt.Println(p.n, line)
}

func (p *Printer) Init() {
	fmt.Println("Printer Init", p)
}

// Our greeting network
type GreetingApp struct {
	flow.Graph // graph "superclass" embedded
}

// Graph constructor and structure definition
func NewGreetingApp() *GreetingApp {
	n := new(GreetingApp) // creates the object in heap
	n.InitGraphState()    // allocates memory for the graph
	// Add processes to the network
	n.Add(new(Greeter), "greeter")
	n.Add(&Printer{n: 1}, "printer1")
	n.Add(&Printer{n: 2}, "printer2")
	// Connect them with a channel
	n.Connect("greeter", "Res", "printer1", "Line")
	n.Connect("greeter", "Res", "printer2", "Line")
	// Our net has 1 inport mapped to greeter.Name
	n.MapInPort("In", "greeter", "Name")
	return n
}

func main() {
	// Create the network
	net := NewGreetingApp()
	// We need a channel to talk to it
	in := make(chan string)
	net.SetInPort("In", in)
	// Run the net
	flow.RunNet(net)
	// Now we can send some names and see what happens
	in <- "John"
	in <- "Boris"
	in <- "Hanna"
	// Close the input to shut the network down
	close(in)
	// Wait until the app has done its job
	<-net.Wait()
}
```