Fixed Reset Simulation, but there is still a minor error (Trying to Access a transform when it doesnt exist) but on the front it seems to work.
Also added abit of code so when we press buttons it doesnt make the ray collide with assets so browser doesnt open
cleanup
Organised documents
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Merge branch 'daniel2' into working-alex3

Conflicts:
	Unity Project/Assembly-CSharp-firstpass-vs.csproj
	Unity Project/Assembly-CSharp-firstpass.csproj
	Unity Project/Assembly-CSharp-vs.csproj
	Unity Project/Assembly-CSharp.csproj
	Unity Project/Assembly-UnityScript-firstpass-vs.unityproj
	Unity Project/Assembly-UnityScript-firstpass.unityproj
	Unity Project/Assets/Scripts/UserInteraction.cs
Combined our branches
Merge commit 'a67bdab2950f74b8be719b583054128b68c7faa9' into working-alex3