Switched irrlicht nodes into the FCE::NODE class.

- Put irrlicht nodes into the FCE::NODE class
- Fixed lights needing a parent node
Updated debug logging

- added logging levels to debug logging
- changed all logDebug instance to contain a level
Revert "Updated debug logging"

This reverts commit 54b62b6d46972562edcc8c5a275e81b81114b8ac.
Updated debug logging

- added debug logging levels
UNSTABLE! Began Collider class

- began creating collider class
Collider Class updates
Revert "Collider Class updates"

This reverts commit 4a344e8cf92217cf00f0ed2c4d395246696a4467.
Updated Collider Class

- Added function definitions for most collider functions
- Fixed damping to handle linear and angular damping
Stabilized collider class somewhat

- Added collider init definition
- Added debug text to the collider class
- Added debug testing to the scene class (to be removed later)
- Added physics world update
- Added delta time calculation
- Fixed mesh class requiring a parent node (left over from early
testing)
Toyed with collider class

- Added nothing of use
- Fixed absolutely nothing
- Just kinda messed with things
- Oh! I did add physics debugging...
- Just adds wireframe boxes...
- Physics still don't work...
Finished Physics alpha

- made physics work
- integrated physics with objects at core levels instead of as separate
objects
Implemented camera and tweaked physics

- Added CAMERA class to handle the camera
- Added an input event receiver
- implemented empty objects for use in physics
- fixed NODE class detach
- Fixed the way objects update
- Added collider functions to lua
-