NewNew spider text
Minion Mesh
Merge remote-tracking branch 'origin/master' into boss_meshes
Dynamic Shadows, lighting, that's really all that was done

PickUps are now white, not affected by ambient lighting
So I beefed up the spider walk animation, Added a dash animation for the spider, then i got the players arms up like he is holding an invisible gun
Merge remote-tracking branch 'origin/level_design' into final_work

Conflicts:
	Assets/Scenes/LevelDesignNewTextures.unity
Merge remote-tracking branch 'origin/boss_meshes' into final_work
Minion Animations and Gun Meshes
- Minion animations are now in.
- Gun meshes are now lined up with the player's pose so that it looks like they're holding the guns.
- Boss's new walk animation is in.
Merge pull request #183 from ModSquadWorkshop/final_work

Final work