Moved damage calculations around so that martial arts multipliers don't just get soaked by armor without any effect. Fixed bug that had disabled ondodge buffs. Tweaked Eskrima with a stacking damage buff and a 'free strike' crit so that it becomes more powerful as you keep attacking, and continually lands quick hits. Added Pentjak Silat, making it a dodge-oriented style that buffs to-hit, leading to a variety of critical hits.
Fixed UI style display bug. Added manual for Silat.
Upraded the panels of the solar car
Fixes fingerpick bionic to work as expected RE: Issue #6383
Nuked a comment about potential move penality for unlocked door usage of fingerpick
Towel can be used to clean off slime
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into towel
Copypasta fix. Tab removal.
fix length check
item_counter is now written when an item is serialized
Fixes hot food not cooling down after a save game is loaded
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into towel
Added way to show inventory items only with a given tag
Remove the gender neutral name function from professions.

Replaced it with gender_appropriate_name.
Translate the profession name while loading from json.
Create default female/male names if only a gender neutral name has been given.
Removed translation of profession name from newcharacter.cpp as the function returns an already translated name.
Made translation easier in player.cpp
Make header of the ammo table translatable.

Adds some comments about formatting and used constants.
Move the memorial entry from mdeath::normal to monster::die
Make sure mvwprintz and similar functions don't use a user defined string as format string.

Make sure that the first string argument for those function contains the expected format identifier and only those. Don't use a user supplied string as that argument.

Replaced vprintf functions in computer.cpp with string_format functions.
removed unused functions and cleanup in output.cpp
Replace printf in game.cpp with calls to vstring_format
Dont need printf in this file anymore
Use proper format strings in player.cpp