fixed save code for SavedGame record
added basic save slot management and connected main menu save to save function (bypassing the save GUI for now)
removed broken save function from ESMWriter
changed played time data type from float to double
changed character creation logic (create on save instead of on new game)
store character profile information in saved game file
added function for inspection of saved characters and character slots
character signatures
load saved game record
added a few comments
more comments
Avoid recreating widgets in MainMenu::updateMenu. Fix crash when pressing new game due to the button being destroyed from within it's own delegate.
Add basic functionality to SaveGameDialog
when scanning saved game directory, reject characters without a valid saved game
fixed handling of characters without a valid slot
added description field to saved game record; make use of description in GUI
improved character selection logic
reject newer formats when scanning saved games
fixed save function of SavedGame record
store content file list in saved games and reject saved games not matching the current game