no longer have to define velocity in pathnodes
countdown is optional in boss sections
rename damage_max to life
UTIL.getOneObj can have an id as 2nd parameter
boss is created in boss0 section
add spell card name
update function killObj
add respawn time for enemy
exchange section name 'boss0' & 'boss'
add lifebar for boss
update bomb behavior
disable bomb if disable_fire is set
bomb will end when STORY.state changes
add pause menu texture
update menu item display
use 'z' key to select menu item
add one more quit menu
[fix] go to incorrect page when menu clicked
[fix] $prefixStyle have to use Uppercased key
disable text selection in Firefox

but you still can use ctrl-a/right click->select all