Separate classes for different mobs and better mob management
	--Fountain isn't spelled foutain
	--Spike and Fountain now extend Mob
	--Fountains can be spawned without "dealing negative damage" but instead "healing"
	--Int id for tracking different mobs (need a way to find from mobList using id though)
 Changes to be committed:
	new file:   com/reapersrage/entities/mobs/Fountain.java
	modified:   com/reapersrage/entities/mobs/Player.java
	new file:   com/reapersrage/entities/mobs/Spike.java
	modified:   com/reapersrage/game/Debug.java
	modified:   com/reapersrage/game/Game.java
	renamed:    com/reapersrage/res/textures/foutain.png -> com/reapersrage/res/textures/fountain.png
	modified:   com/reapersrage/world/level/RandomLevel.java