- Cleaned repo a bit
- Added more cubemaps
- Moved GI to a separate pass with half resolution and bilateral upscaling
- Added more samples
- PSSM Cascades are now snapped to a grid so they are not flickering while moving anymore
- Improved motion blur
- Cleaned up GI Code
- GI is now fully dynamic, and voxelizes the scene on the fly (BETA!)
- Some smaller light model changes (ambient)
- Added sliders to modify GI on the fly