slight refactoring of movement for hero and entity
testing player movement after adding a stopspeed
collision still unsatisfied
tweaked movement variables once more.
BAM!! Corner collision detection is functional!
using calculaterCorners() & checkTileMapCollision() box to box collision
shoud be solid from now on
cleared out some commented code
Enemies now populate the map with fixed path movement
Merge pull request #11 from jshiraef/master

Corner collision and entity movement.