CHANGE: Replace [R] with [<<] for denotion of reversing. This, being symbolic, is no longer translatable.
CHANGE: The maximum wait time is now shown as a clockface time rather than as a proportion of a month in the schedule window.
ADD: New "wait for time" option in a schedule attached to a line to allow setting timing points without using the wait for load feature. This takes precedence over "wait for load".
WARNING: This alters the saved game file format. To rescue old games from unreleased versions: compile with the SPECIAL_RESCUE_12 preprocessor directive defined, load the old game, save it, quit, compile again without SPECIAL_RESCUE_12 and load the re-saved game. This does *not* affect games saved in released versions.
CHANGE: The wait for load feature has been reverted to a maximum of 100%
CHANGE: Old saved games with a wait for load of over 100% and a spacing time defined will automatically be converted to the new system.
FIX: Estimated departure times now take account of the "wait for load" and maximum waiting time features properly.