Small cleanup fix, thx House.
small refactoring and continue some smaller cleanups. If i broke something feel free to revert.
Fixing L2NpcTemplate canonical class name on generic constructor after [2656]
Some fixes for TvT and Olympiad registrations plus small update for #2725
A likely deadlock fix
Allow GMs to kill invul NPCs
Fix for #2940 and update for nearest towns zone check.
Adding in commands for checking and managing player buffs.[[BR]]
Requires [DP5482]

Usage:[[BR]]
* //getbuffs - view a lit of buffs on a player
* //stopbuff <playername> <skillId> - remove a single buff
* //stopallbuffs <playername> - remove all buffs from a player
* //areacancel <radius> - remove all buffs from players within the specified radius
smaller fixes and cleanups by kerb
DOT more retail like and a small fix for core AI 
disabled attack mode. By Kerberos
Added evasion to charge damage, thanks Didldak
Lethal chance adjustment by Didldak
Core support for scripted Grandboss Minions. Cleanup to isRaid().
By Kerberos
More retail-like augmentation process thanks Gigii-kun

Quote:
Changes:
- With this patch you can control the chance to get skills/BaseStatModifier/Glow effect easily.
- Augmentation process is more retail like, augmentId of stat34 is defines from what range of augmentId can you get for stat12. 100-200 augmentation with this patch has similar distribution as 100-200 augmentation from retail.

Version 2:
- added support for lvl82 stones
- removed not retail like conditions(Ex.: now you can use lvl46 LS for every Crystal Type weapon)

Missing:
- real retail values for the chances  
- a lot of information for LS lvl dependence on stat34-stat12 values, current version probably still custom.

This is only for weapon augmentation!
Core support for waterdragon AI by Didldak (thanks)
1) changes to mage AI: when low mana, comes closer and starts melee.
2) initial support for new AI type "healer": does not follow, does not hit, only uses heal, buff/debuff.
Probably works best for non-siegeguards as they have a separate, simpler AI.
prevents selling augmented items
Allowing pet jewels to be equipped by pets. Thx Kerberos
Fix for selling Augmented items to NPC shops, Thx Didldak

Also refactoring of isSalable method to isSellable
Part revert of [2673] due to [2671]

Sorry :)