Handle bitwise-not opcode
vec3 coord for cubemaps
Support XOR instruction.
Remove assert on OPCODE_DCL_INPUT_PS_SIV.
Use matrix instead of array of vec4 (maybe i've broken somthing here).
The link between resource and constent buffer is made on name.
LookupStructuredVar now don't use RGROUP_UAV by default.
Prevent a crash.
bitfieldInsert arg 3 & 4 are forced to dimenseion 1.
Force component mask for texture coordiantes when not swizzled.
Add swizzle to bitfieldInsert.
For samplers with TEXSMP_FLAG_DEPTHCOMPARE coordinates dimension changes for 1D & 2D.
Merge remote-tracking branch 'upstream/master'

Conflicts:
	src/toGLSLInstruction.c
Remove duplicate code.