[X86][SSE] pslldq/psrldq byte shifts/rotation for SSE2

This patch builds on http://reviews.llvm.org/D5598 to perform byte rotation shuffles (lowerVectorShuffleAsByteRotate) on pre-SSSE3 (palignr) targets - pre-SSSE3 is only enabled on i8 and i16 vector targets where it is a more definite performance gain.

I've also added a separate byte shift shuffle (lowerVectorShuffleAsByteShift) that makes use of the ability of the SLLDQ/SRLDQ instructions to implicitly shift in zero bytes to avoid the need to create a zero register if we had used palignr.

Differential Revision: http://reviews.llvm.org/D5699



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@222340 91177308-0d34-0410-b5e6-96231b3b80d8
Use ninja pools to limit the number of concurrent compile/link jobs.

This change makes use of the new "job pool" capability in cmake 3.0
with ninja generator to allow limiting the number of concurrent jobs
of a certain type.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@222341 91177308-0d34-0410-b5e6-96231b3b80d8