Adding set(boolean) methods + fix w in set(int) method
Fix for issue processing/processing#1994
Open new PDE maximized when current PDE is maximized
made the description of loadTexture() more accurate
added missing TEXTURE_WRAP_R constant to PGL
removed some commented out code
PShapeOpenGL uses close field from parent PShape, this takes care of
#2035
fix #2061
fix #1990
updated PrimitiveShape example
fixed handling of rect parametrers in PShape
Texture releases auxiliary arrays/buffers when the free memory is low,
this should help in situations like #1975
some additional logic to keep the use of memory in Texture low
GL implementations of copy() methods, fix #1924
removed FishEye example
Added new DomeProjection example
added flush() call in copy(PImage, ...)
cleanup inner shader classes, and minor tweaks
updated DomeProjection example with simplified shader use
fixed error in flushPolys()/renderPolys()