v0.6.0

v0.6.0
- KSP 0.25 update
- Added Toolbar UI
- Added HEKV-1 missile (for vacuum)
- Added Mk.82 SnakeEye bomb
- Added Goalkeeper CIWS
- Added cluster bomb
- Added Adjustable Missile Rail (Pylon)
- Added decouple speed and drop time tweakables to missiles/bombs
- Added action groups for toggling team, guard mode, target type to
Weapon Manager
- Added bomb clearance detection
- New rocket/missile sound effects
- New explosion particle effects
- New flare detection
- Fix: Settings (Alt-B) are persistent when saved
- Fix: Prevent firing when clicking on certain GUI elements (not all
yet)
- Fix: Weapons do damage to buildings
- Fixed turret aimer problem when targeting a landed vessel
- Fixed Sidewinder collider diameter
- Fix: Missiles and guard turrets target center of mass instead of
command module
- Fix: Weapon Manager part window gets refreshed when
activating/deactivating guard mode
- Fix: Guard mode max range limit gets set to max physics range
- Fix: Guard mode will find new target if current target is behind cover
- Fix: Bullets fire towards fireTransforms forward(Z+) instead of
pitchTransform's X+
- Converted textures to PNG format
- Changed explosion chance to destroy part
- Slight tweak to missile guidance
- Bunch of other small bug fixes