Add Carbon to required frameworks (for keyboard mapping detection)
Support p3d_ColorScale (thanks wezu) and support 2d texture arrays in GLSL shader inputs (thanks tobspr)
Allow GLSL matrix arrays
Support __pow__ in interrogate
Add integer vectors.  Also add __pow__ operator to vectors.
more backward compatibility for GeomVertexWriter
Add p3d_Material in GLSL
Extremely experimental support for GL_ARB_shader_image_load_store
Delete MesaGL renderer, it seems not to be used any more
Allow creating a buffer under a callback GSG
Eliminate GLP() macro (so we can write glEnable instead of GLP(Enable) again).
Remove use of CLP() macro for config variables
Seamless cube map sampling in OpenGL
sRGB texture support, add floating-point flags to FrameBufferProperties
WGL srgb framebuffer support
Fix broken include
Provide up-to-date wglext.h
Compute shader support under OpenGL :-)
Check in cg-glsl-version variable.
Fix for MSVC compile issue