Added multiple VBO's for varaible detail and a scale attribute to shaders
Added detail variable to render method and fixed truncation issue
Lower voxel detail now uses average of sub-voxels and surfacing check has been incorporated
Intergrated previous ortho-view test branch
Corrected clipping planes
Added line draw mode
Changed shaders for possible audio vis
Changed shaders to project world into cylindrical form
Changed parameters on the fractal brownian motion algorithm