More Rooms and Fixing Shit

-Added instantiation (and null where appropriate) for all rooms.
-Set lock status of all.
-Some have descriptions, most do not.
-Still need to set traps, enemy and item locations.
-Feel free to write descriptions for rooms.
-Rooms are arranged [y][x] since idk, it looked better when I was
writing them and I didn’t realize until I was done
-Fixed toString and setAdjacentRooms to work with [y][x]
-Added credit for myself in map.java b/c I did stuff in it
-Changed the view size of rich thick lore to not be my entire screen
(fuk dunn)