N/A
Merge branch 'MSE-Combat' of https://github.com/ProjectTheseus/Project-Theseus-Main into MSE-Combat

Merge, fixed Min to Max
increment player level

when creature dies
changing creature die method

player gains xp, instead of leveling up
simplified creature constructor
made constructor call match
make creature move towards player

if player in range
removed unnecessary stuff
monster detection

only detects player if player is right around the corner or on same path
(less than 2 turns away)
added getnumturns
fixed getNumTurns
Merge branch 'MSE-Combat' of https://github.com/ProjectTheseus/Project-Theseus-Main into MSE-Combat

Conflicts:
	ProjectTheseus/src/edu/virginia/cs/sgd/libgdx/player/Player.java

Merge
Fixed perception
merged with mse combat