SG_PUB_NUKE_RENDER.py -- Some spacing and variable renaming.
SG_PUB_PLAYBLAST.py -- Fully implemented the propagation of comments from publishes to versions.(more)

To make it work: the publish file name that we needed to look for was the name of the Nuke scene, not the nuke sequence which generated the version.

Now the proper published file name is now fed to the Draft render and on to create_version.py.

So there are 3 files which depend on each other:

-secondary_publish_tk-nuke.py (in this commit)
     This script is responsible for Publishing a Nuke scene and it's renders. Then, it generates 2 small render submission scripts for Draft(an info and plugin script) which it then submits to Deadline.
-\\pfcluster\projects\_Pipeline\draft\python\SG_PUB_NUKE_RENDER.py (The Draft script which renders a Quicktime of image sequences for Nuke publishes)
      This is a custom Draft template script which is a component of Deadline render queue. It interacts with the Draft submssion plugin within the Deadline install dir.
-\\pfcluster\projects\_Pipeline\python\pf_shotgun\create_version.py ( The Shotgun API script which dynamically creates versions in Shotgun )
     This script is called whenever we need to convert sequences into Quicktime files (and adds shot info burn-ins to the Quicktime file).  In this case, it's called by SG_PUB_NUKE_RENDER.py.

Contained in branches: dev_work
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