Added first round changes of selectable/selected pieces.
State now has indication of which piece is being moved; valid placements are rendered with glowing outlines
Guerrilla's possible moves are animated scaling with light yellow round border.
Guerrilla now has animated highlighted pieces to indicate possible moves.
Removed some unused CSS.
Initial Tutorial Setup

Added in all the necessary steps for the tutorial to set itself up and
clean itself up properly.
-Improved some of the highlight effects for the pieces.
-Improved some of the highlight effects for the pieces.
Merge branch 'master' of https://github.com/Lochemage/guerrilla-checkers

Conflicts:
	lib/client/main.js
-fixed conflicts
Merge branch 'master' of https://github.com/Lochemage/guerrilla-checkers
-Clicking the board away from any piece will now cancel any state movement in progress.
Implemented Tutorial

First pass of the tutorial is complete, needs content validation and
delays added.
Merge branch 'master' of https://github.com/Lochemage/guerrilla-checkers

Conflicts:
	lib/client/main.js
Tutorial Update

Added the other rare winning condition to the tutorial.
Tutorial Delay Preparation

Added a variable for delaying when messages to click something appear so
we can change one value to implement delays.
Merge branch 'master' of https://github.com/Lochemage/guerrilla-checkers

Conflicts:
	lib/client/main.js
-Fixed bug with clicking away to cancel movement during a multi-capture movement for state.
Tutorial Changes

Added a note about guerrilla pieces needing to be placed adjacent to
each other, put the game end tip at the end of the State tutorial, set
the tutorial tip delays, and fixed a bug when the Guerrilla player took
their first turn while the State player is still in the tutorial.
Merge branch 'master' of https://github.com/Lochemage/guerrilla-checkers
Merge branch 'master' of https://github.com/Lochemage/guerrilla-checkers
Changed the look of the guerrilla move 'shadows' to be an asterisk looking image. When turned off in the options, the move shadow will be revealed when the position is mouse-hovered.