Added @:generic to template classes
Added event sequencer + @:remove meta
Some utils...
Some more @:remove
Geom changes

More methods for Matrix33, also fixed rotations.
Renamed Vector2D set to setTo for verbosity.
Vector2D Point casting for OFL
Some generics changes

Signals now require fwgenerics compiler flag to use @:generic @:remove.
Because of this shit.

Listener1_com_furusystems_flywheel_scripting_sequencer_SequencerEvent_com_slakinov_games_croissant_bullets_patterns_BulletPatternEventData.h
Added RandTable lookup

Noticed vector lookups are faster than Math.random(). It's a tiny
optimization but this should help a little.
Migrating animation and tilesheet stuff
Removed a couple of traces :P
Stupid simple delta compression
Cleanup, UID, minor fixes

MathUtils type corrections
UID tool
BitmapFont cleanup

Removed dependency on BitmapManager
Matrix33 operators for Vector2D + input

Input managers no longer require a Core argument (none of them really
use it anyway) for their update.
Flash compat for Vector2D

Also fixed an issue with mouse coordinates in the case MouseManager was
bound off stage.
Various

Vector2D sameAs function
MouseManager delta cleanup (the stupid onEnterFrame check for deltas is
sort of ridiculous)
Removed multitouch warning trace
Doubleclick event for MouseManager
UID Std.int over cast
Merge remote-tracking branch 'origin/dev'