show material name from material_type
damage outermost worn item first
on loading: set current weather to actual current weather not previous one
when creating gas clouds, use a dedicated function to decide where to put the gas
astyle iuse::gasbomb_act, iuse::mininuke_act
fix active teargas grenade not reverting back to an empty canister
map::clear_path has the same fault as map::sees
Merge branches 'show-material-names', 'armor-ordering', 'load-weather' and 'fix-mininuke-gas-clouds' of https://github.com/BevapDin/Cataclysm-DDA into myver