Fixed 2H Blunt Animation to match Live
Melee bots (with no mana) will now sit when not full HP and out of combat.
Coverted melee and magic runes to use bonuses.
Removed all the old rune flags now that none of them are used.
Fixed issues where runes would not fade properly if damage = remaing rune amount
Fixed issue where runes would stop absorbing damage if you had multiple runes.
** Fix for RoF clients not displaying Augment Restrictions in the Item Info window.
** Change to Client::SummonItem() to enforce valid item/augment combinations. (Run the optional sql file first, before posting any
SummonItem() failure issues in the forums.)
Fix for name/account discrepancy in \\zone\inventory.cpp.
Rearranged/condensed code snippets in Client::SummonItem().
Added 'augslotvisible' check to augment validation in C::SI().
merging upstream
Merge remote-tracking branch 'upstream/master'
Merge remote-tracking branch 'upstream/master'
Additional functionality for damage shield and skill damage taken
effects va the npc_spell_effects table. See change log and wiki.
Implemented SE_AlterNPCLevel
Implemented 'special_abilities' 38 ALLOW_BENEFICIAL (Allows an NPC to recieve player buffs/heals)
Implemented 'special_abilities' 39 DISABLE_MELEE (Prevents NPC from auto attacking, will still aggro)
Merge pull request #159 from KayenEQ/Development

Additional functionality for damage shield and skill damage taken effects via npc_spell_effects  table.
Work around for msvc tuple bug
Implemented SE_AStacker, BStacker, CStacker, DStacker
Effects are buff stacking blockers.
Implemented SE_DamageModifier2
Implemented SE_AddHatePct (Modifies +/- your total hate on NPC by percent)
Kayen: Implemented SE_AddHateOverTimePct (Modifies +/- your total hate on NPC by percent over time)
Merge remote-tracking branch 'upstream/master'
Implemented SE_DoubleRiposte
Database interface improvement with stl style iterators
Implemention for SE_Berserk, SE_Vampirism (These are not used on live)
Fix for NPC not receiving spell bonus derived HP regen.