[MP] Add client number to the location chat messages too.
[MP] Fix potential null deref in G_Say with SAY_TELL.
[MP] Partially reverted 2ca29ae. (cg_viewsize portion)
2ca29ae: [MP] Fix more defaults for saber names and team names. Don't register cg_viewsize needlessly on client startup, update cvar as soon as it's changed
Fixes http://i.imgur.com/ArbOwRb.jpg
[MP] Fixed what seems to be the last bug with spawn field ordering issue.
[MP] Fix array order for spawn classname item_botroam.
[MP] Add useful server commands for modders to check if the field and spawn arrays are sorted correctly.
'checkfields' 'checkspawns'
Will display the compiled order in first column and the correct order in the right column.
An asterisk is printed at start of line if they mismatch.
[MP] Use correct variable in callteamvote for checking player team validity.
[MP] Actually set clientid in callteamvote.
[MP] Compare to cleanInput in ClientNumberFromString.
[MP] Actually set level.teamVoteStringClean[cs_offset] to level.teamVoteString[cs_offset].
[MP] Correctly set integer timelimit in vote.
Fix missing vote display string for fraglimit/timelimit/capturelimit/map_restart.
[MP] Display correct dll prefix-name GetGameAPI for jampgame.
[MP] Make sure to reset svs.gameStarted in SV_RestartGame if the restart failed.
[MP] Don't set IP to "none" in g_session, if empty string as this is supposedly no longer possible.
[MP] Remove leftover SMP remnants.
[SP] Remove leftover SMP remnants.
[SP] Remove leftover VV_LIGHTING stuff.
[MP] Whoops, forgot to rename function in null_renderer.cpp
[SP] Remove unused file tr_animation.cpp.
[MP] Removed legacy MAC_STATIC define that wasn't even defined as anything anymore.