cleaned unneeded files
fixed split char symbols
imported, but critical bug with infinity cycle on maces (no end of file???)
starting import main data
added slots and first sprites to the object
looks like goblin and dragon correctly put position
trying with different sprites from different folder.. hmmm looks different. and even position for some elements
create animator controller
cleaned code from reflector
created hierarchy in animation clip
created curves, and almost all except of root has a test curve “Transform”
moved object creation to separated class
debug bones info on Handles
removed previous debug and bones parent object for children bones,
trying to calculate pivot point
translate, rotate animation works
trying to solve tangent problem
test data
dragon wing-beating, but has a small problem
fixed ON/OF shifting