- Cover the ASM_SOURCES fix for NO_ASM users too
- fixed: The 'load' command in GAMEINFO only worked if the filename contained a slash.
Merge branch 'master' of https://github.com/rheit/zdoom
Fix compiling with FMOD 4.36

- That stuff I thought that went poof in FMOD Ex 4.37 was apparently
  already gone in 4.36.
Add Get/SetLineActivation ACS functions
P_HitWater ignore extra floors below real floor

P_HitWater incorrectly assumed extra floors were always above the real
floor.
Added possibly missing brackets
A_Log formatted text

Make DECORATE version of Log consistent with ACS version.
Merge branch 'master' of https://github.com/Gaerzi/zdoom
New Freedoom names

- Added freedoom2.wad as valid alias name (freedoom1.wad already
existed).
- Renamed titles to Freedoom: Phase 1 and Freedoom: Phase 2.
- Reordered to put Phase 1 above Phase 2 in the IWAD picker.
Merge branch 'master' of https://github.com/Gaerzi/zdoom
Some DOSBox Raw OPL v2 indices were off by one.

This caused access violation errors on perfectly fine DRO files. For
reference, scoredata[20] is the hardware type (OPL2, dual OPL2, or
OPL3).
The wrong value was used here.

This caused crashes on some files (notably MBELLS from Cosmo and NUBC
from Body Count) in my port of this code to SLADE 3.
Merge pull request #19 from edward-san/unix_no_gtk_iwadpicker_fix

- Fixed scanf in IWAD picker without GTK
Merge pull request #20 from edward-san/cmake_clang_flags_fix

- Remove clang check from GCC-related workaround
Merge pull request #22 from edward-san/cmake_uninitialized_fix

- Fixed some cmake --warn-uninitialized messages
Merge pull request #27 from Gaerzi/master

Some DOSBox Raw OPL v2 indices were off by one.
Merge branch 'maint'
Some DOSBox Raw OPL v2 indices were off by one.

This caused access violation errors on perfectly fine DRO files. For
reference, scoredata[20] is the hardware type (OPL2, dual OPL2, or
OPL3).
The wrong value was used here.

This caused crashes on some files (notably MBELLS from Cosmo and NUBC
from Body Count) in my port of this code to SLADE 3.