Large first changes to the syndicate ship
Neatened a few oversights with the suit cycler up.
Adjusted suit cycler code, added cyclers to EVA, Engineering and Mining.
Adds grey shuttle tiles and drug syringes
Rechargers being able to charge weapons in Syndicate HQ/Ship and added to
map
Rigs spawn in backpack, uplink spawns without locker, code spawns at special spawnpoint
Adds new syndicate closet and adjusts nuke setup
Updates shuttle areas
Fixes #5647 Fixes #5646
Fixes #5648
Now scanner will just give warning if clicked too fast, instead of giving obsolete data.
Also moved code from New() to initalize(), since it depends on all things already being there and a master controller existing.
Fixes #5650
Fixes #5649
Removed that mundane objects check as I couldn't think of why would that even be a thing.
Possible fix for #5645
I think issue is that harvester won't forget what artifact it is using until harvesting process is started.
missing power check

people could still use this without any charge
another missing battery check
Allows the AI to select which channel to state laws on.
Adds the binary channel as a potential statement target.
should fix #5618, trivial kitchen utensil bug
Improved full body scanner infection readout

Now provides a higher level of precision on infection severity.
Infections raise temperature faster wrt germ_level
Updates body scanner readout for internal organs