TextEffect. Don't siphon vanilla. Don't make effects while simulating AI
Merge github.com:Fippe94/openEtG
Modify Fippe's discard logic to randomly discard between tie breaks rather than discard lowest indice
the ultimate eval function is almost done, the checking of hand, quanta and player hp is not done. Also added a console.log(gamevalue) to test.
Merge branch 'master' of https://github.com/serprex/openEtG
Litter code with TextEffect
Merge branch 'master' of https://github.com/serprex/openEtG
Almost done with the basic version of evalGameState
Merge branch 'master' of https://github.com/Fippe94/openEtG

Conflicts:
	ai.eval.js