Create README.md
moved cursor update to separate method
Added SimpleOpenNI Context
Added Skeleton class for kinect data
Uncommented Skeleton data
Removed status printlns from Skeleton, added device check to main sketch
Aligned Kinect skeleton with drawing. Still not perfect.

Added confidence to check cursor accuracy. Data seems noisy and then
slowly improves. Rotating the scene causes huge memory usage.
Added confidence code to Skeleton.pde
Memory leak seems to have abated...

Not sure reason although commenting unnecessary translations and sphere
draw for cursor may have helped.
Added Max and Min, mouseButton switch statement
Basic cursor based rotation. Very glitchy.
Added methods to Skeleton, modified rotation
Added fog GLSL shader
Merge branch 'KinectControl'
Added simiple axis/origin lines
Added mouseButton booleans
Created smoother rotation plus move in multiple directions.
New mouse control allows simultaneous drawing and rotating.
Renamed booleans reflect function
Removed extraneous break;