Added test for corruption of instanced polygons using ANGLE
Renamed e=> tolerance
Add a checkbox for auto-scrolling in the test runner

Sometimes, it can be useful to be able to inspect previous test results
while tests are still running. Add the option to disable auto-scrolling
the test list in the test runner for this purpose.

The patch is made to 1.0.2 and later versions of the suite, where the
test runner is identical.
Merge pull request #392 from msc-hi/master

Update WEBGL_dynamic_texture
Merge pull request #393 from NVIDIA/autoscroll-checkbox

Add a checkbox for auto-scrolling in the test runner
Changed WebGL2 contextId to 'webgl2', removed version from WebGLContextAttributes
Merge pull request #349 from toji/angle_instance_corruption

Added test for corruption of instanced polygons using ANGLE
Merge pull request #395 from msc-hi/master

Expand DB to DrawingBuffer
Added missing test post step to angle-instanced-arrays
Merge pull request #396 from laneroberts/master

Added missing test post step to angle-instanced-arrays
Add a test case to shader-with-short-circuiting-operators.html

To guard against incorrect unfold order.
This is the right one.
Merge pull request #397 from zhenyao/case

Add a test case to shader-with-short-circuiting-operators.html
Added test case from Bill Baxter (Google Maps team) for conditional discard optimization bug.
Merge pull request #398 from kenrussell/conditional-discard-bug

Added test case from Bill Baxter (Google Maps team) for conditional disc...
Added tests from Bill Baxter (Google Maps team) for floor() and mod() accuracy issues seen on some GPUs.
Merge pull request #399 from kenrussell/mod-div-bugs

Added tests from Bill Baxter (Google Maps team) for floor() and mod() ac...
Merge pull request #394 from toji/webgl2_contextid

Changed WebGL2 contextId to 'webgl2'
Started ver 2.0.0 of the conformance tests
Add a shader with conditional side effects to the conditional discard bug
shader test.