Re-add the module null check that crashes the preview/config screens.
Reduce log output when loading a world with the debug text visible.
Provide modules a method for initiating activations on the client.

The method is called activateOwnedEntityAsClient and can be found in
the LocalPlayer.
Merge pull request #1284 from Josharias/UnavailableChunkNoise

Reduce log output when loading a world with the debug text visible.
Merge PR #1283 by @Josharias - null check
Merge PR #1286 by @flo - more activations
Fixed common thread pool shutdown on init. crash
Add a command for reloading a particular UI asset.
Prevent meshes that are in an unloaded chunk from rendering.
Merge PRs #1289 + #1290 by @Josharias - new ui command and a rendering tweak
Add a cleanup() in another spot to avoid disposal issues (and reformat a couple prefabs because :reasons:)
Improved cleanup code a bit.
Launching headless should auto-disable CrashReporter.

Despite the !GraphicsEnvironment.isHeadess() in the catch block the CR would still pop up - maybe from the system not being headless *incapable* even if the game ran headless