Added stand-in outpost sprite & prefab.
Approx halfway through inventory creation. Currently stable.
Preliminary inventory GUI displays correctly. No functionality as of present.
Inventory selections correctly identifying self-indicies.
Created and tested ability to move items from and to inventories graphically.
Coal graphic added for testing. Inventory loads sprites initially.
Inventory system now displaying and moving icons correctly with dynamic GUI updates on changes in GUI state. Known bug with multiple inventories.
Multiple inventory screen bug fixed. Input control for inventory added. Player inventory now displays when 'i' is pressed.
Corrected inventory location issue.
Fixed a bug with inventory selections.
Inventory is now contained in a window which toggles correctly. However, code should be refactored.
Window exit button functional.
Inventory name now shows up as something logical (eg, Player Inventory) as opposed to Inventory GUI (Clone).
Cleaned up some of the code generating the inventory GUI. Still not fully production ready, but significantly better than before.
Reapplied the window naming feature to the Inventory window.
Small refactors in InventoryWindow code
coal sprite
Continuing to work on coal sprite bug.