rooms no longer need to be placed in the scene
- preparing to merge
- prepare to merge 2
Merge remote-tracking branch 'origin/master' into implementing_vision_and_other_things

Conflicts:
	proto/Content/Blueprints/PlayerCharacter.uasset
Merge branch 'implementing_vision_and_other_things'

Conflicts:
	proto/Content/Blueprints/PlayerCharacter.uasset
- added enemy spawner
- added Trace Channel "Attack" to fix not being able to hit anything in rooms
- changed in BaseCharacter/Attack object "line trace by object" to "line trace by channel"