example: add ThemeStylerActivity
start to move shaders to asset files
add ShaderProgram file loader
BufferObject: find minimal buffer larger than requested size
add Map.setTheme(IRenderTheme)
SyncPool/Pool: allow to pool any subclass of Inlist
cleanup: Extrusion style
desktop: change run parameters
gdx: add esc to exit
gwt: use slf4j in libgdx
add GLShader shader utility
use GLShader for TextureLayer
use GLShader for LineLayer
gwt: increase fps
fix comments
gwt: allow to create empty textures..
use GLShader for PolygonLayer
gwt: print error message only
use GLShader for LineTexLayer
testing: GL_STATIC_DRAW buffers