Fixed scaleing of hex lattice in 2D in XZ and YZ projection. Turns out that even though we are using square pixels to visualize hex lattice in 3D in xz and yz planes (for the lack of better visualization at the moment) we still have to rescale those projections according to transformation factors give in the BoundaryStrategy.cpp HexCoords function. If we do not rescale we get distorted views. It is best to see that by running a simulation that has a single cell that we roun to get sphere. If we do not rescale than especially in the xz projection sphere  will look like an ellipse. yz projection will not be that sensitive because the scalings on y and z axes are very similart (yet different). xy projection has always been drawn properly so no scaling was necessary there