hbao shader
added cached inverse projection * view matrix
inject new metatable when reloading files
fixed things breaking on reload
removed debug message
removed gl call count from title
look for non lua binaries in modules/bin as well
calculate lighting in viewspace (WIP)
sort of added shadows back
if tessellation is used changed the glsl version
improved timer.GetTimeMS
fixed vfs.CreateFolder erroring
don't use gl.SwapIntervalEXT on nvidia x64 windows due to freezes