Moved common test source, added some more tests
Added MOGL_DEBUG flag, enabling per-glcall error assertion, renamed ShaderProgram::bind() to use(), corrected tests
renamed void* to GLvoid* when necessary
Added mogl::VertexArrayObject class, modified test context
Merge branch 'master' into develop
Added functions to wrap standard pipeline operations in states.hpp, added FrameBuffer::setTexture* functions
Added cmake config file
fixed PKGBUILD