Fixed the "red/blue" mesh issue.
Merge branch 'master' of https://github.com/claytonsandham/GraphicsFinalProject
Got multiple cubes to draw. There's still an issue when surf revs and cubes are drawn simultaneously. Hopefully this will be fixed when we re-implement using HE.
Merge branch 'master' of https://github.com/claytonsandham/GraphicsFinalProject