MonoGame builds don't need this hack.
Merge branch 'develop' into build
Fix to remove the last message on the message pump (typically WM_QUIT).
The missing source effect files.
Moved XNA effects to its own folder.
Fixed FX files to compile under DirectX 11 for MonoGame.
MGCB build script for DirectX effects.
Oops... we don't use this one.
Fixed missing inputs required for DX11 effects.
We now pick the right effects depending on platform.
Fixed included effect assets in projects.
Prebuilt DX11 effects.
Fixed crash when calling Game.RunOneFrame().
Fixed DirectX effects to be level 9.1 compatible.
Merge pull request #2825 from SickheadGames/build

Unit Test Fixes
Reverted PR #2660 as it caused issue https://github.com/mono/MonoGame/issues/2812.
Fixed issue #2492 (Drawing shifted up and off screen in KitKat) by calling MakeCurrent() at GraphicsDeviceManager::ResetClientBounds()
AndroidGameActivity extends FragmentActivity
Merge branch 'kitkatdrawshift2'