Redefine cTabUserSelIcon upon every user menu load instead of redefining it in lots of other places.
Draw only a single item for for all group members that are in the same vehicle. Show list group indices of group members to the left of the vehicle.
Check that the controls we are about to show / hide are actually present.
Addition of custom map marker icons for anti-air, wheeled armor and infantry variants (rifle man / MG / AT).
Removed "Company" size from user marker menu (as it seems unlikely that it will be used).
Replaced "Fire Team" size with "Singular" size.
Added menu selection when infantry and "Singular" size is chosen, to then select if its a rifle man, machine gunner or anti-tank.
For all map draw calls, use position and direction of `vehicle player` instead of just ´player`. Gets rid of these strange offsets between player marker and vehicle when zoomed in.
Include groups even if their leader is in a vehicle.
Slightly adjusted the required unit counts for the group size markers.
Excluding player from generated helmet cam list and removed the check for player during the helmet cam draw call.
Consolidated fn_drawBftGroup, fn_drawBftMembers and fn_drawBftVehicles with fn_drawBftMarkers.
Made adjustments to the logic, trying to not draw multiple markers on-top of one another if they are all located within the same vehicle. Units and groups that are "guests" of the vehicle will be listed to the left of the vehicle / player marker.
Rotate TAD overlay to point in the direction of the vehicle rather than pointing northwards. Closes #78.
Corrected private variables.
Draw all BFT and user markers on HCam and UAV maps.
Changed BFT marker for IVFs and wheeled APCs to show the `b_mech_inf_wheeled` icon.
Added none-transport trucks to show the support icon (before this would not show up as the check for ´Car_F` would have already succeeded.