crop growth times converted to use 96 day years as the base time instead of 360 so that it would be easier to balance with other numbers
Removed some unused generators and biome files
Forgot to commit this with the crop growth times update
Added short grass that only spawns in dry grass areas
Modified crop spawning so that instead of being based on a per chunk seed, they are instead based on an 8 chunk grid seed. This means that crop types will be harder to come by even though the amount of wild crop spawns hasn't been appreciably affected. More traveling is now needed to get a variety of food. Wild crops now spawn only between April and September.
Commented out a warning message in ChunkData saving that was causing console spam.
Tweaked wild crop spawning to be slightly more common
achRutabaga works now
Merge branch 'Build78Fixed' of https://github.com/Deadrik/TFCraft into Build78Fixed
Fixed health display drawing extra long if the players max health drops way below their actual health
Wild crops should now spawn in the wild each year providing a source of food every year.
Merge branch 'Build78Fixed' of github.com:Deadrik/TFCraft into Build78Fixed
Made some of the Bloomery validation code better
Made bloomery stack code much smarter. Also when breaking a bloom block, it will attempt to place it at the coordinates of the bloomery thereby making bloomery doors on the outer edge more viable
Reverted slab change
fixed some bloomery validation derps
Fixed incorrect slabbing bitwise operations and chisels now notify neighbors of block change when chiseling.
Hopefully done with bloomery validation for a while
Fixed bloomery item render
Upon completion of firing, the bloomery will now properly clear the stack of molten ore.