Fixes for 64bit compilation on OSX
Update xcode project for 64bit compilation
Bump console version for the 64bit support
Inline the CodeToSTE call
Fix the missing va_list in the windows build
Modify windows platform code to support x86_64 compilation
Fix loading PNGs on 64bit windows
Update Visual Studio 2010 project files for x64 builds
Use correct thread type on OSX
Merge branch 'sixtyfoursupport' of https://github.com/jamesu/Torque2D into sixtyfoursupport
Merge branch 'development' of https://github.com/GarageGames/Torque2D into sixtyfoursupport
Update README.md
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
Emscripten support code
Update README so people know how to use this!
Don't dump string table in emscripten build
Linux Support: change Torque2D.makefile to Makefile to simplify compiling. Fix expandPath to avoid undefined behavior with vsnprintf. Remove unnecessary X11 keymapping. Fix string functions for UNIX platform to use the buffer's size.
Linux Support: Make expand path even safer.
Merge branch 'sixtyfoursupport' of https://github.com/GarageGames/Torque2D into sixtyfour

Conflicts:
	engine/compilers/VisualStudio 2010/Torque 2D.vcxproj
	engine/compilers/Xcode/Torque2D.xcodeproj/project.pbxproj
Merge remote-tracking branch 'garagegames/development' into linuxsupport