Tabstops ho!
Fucking with the comparison maths (this is haaaard)
Bonus resistance comparison working. I think. I'm assuming the bonusResistance stored in the items actually IS the resistance value. Brain no want parse dat combat code atm.
Test dat shit yo. The bonusResistance display seems to be tip top. Guess I better figure out how to hack this shit into the inventory proper.
Shopkeeper purchase inventory comparison tooltips ARE working. However, to cut down on the size of the displayed tooltips, stats that are "default" in both the old and the new item during the comparison aren't displayed (ie stats that are 0).

I COULD rework this to have some kind of table of stats that should be shown for different item types, but it would complicate the upkeep of the system quite a bit...
Added parser call for girlCumNoun.
New codex concept images.
Merge branch 'master' into buttontts