Update settings after recreating status bar.

This is needed to e.g. keep the circle battery after theme changes.

Change-Id: Id1eb23d19c8cbc33c4987a908382f4b5fe17cfd4
Wallpaper Overscroll and Transparent NavBar

Now possible to offset wallpaper windows by more than the size of the wallpaper
and add added a transparent mode to the NavigationBar

Change-Id: I2b0f1129a4cf73b8def35abb7072d0472a9cc972
add Custom Lockscreen switch

Change-Id: I3cc14cacf5462f589373b686f0dd87100507d524
Remove T-mobile items not used by new theme engine

Change-Id: I1e9c14e63ec25fdff61cfd2b7b8a05b1e488e558
New command line tool 'idmap'

Introduce a new tool 'idmap' to handle generation and verification of
idmap files. The tool is modelled on 'dexopt', and is intended to be
used similarly, notably by 'installd'.
See cmds/idmap/idmap.cpp for further documentation on 'idmap'.

Note: this commit is interdependent on a commit in project build/ to add
'idmap' to PRODUCT_PACKAGES.

Note: the changes to androidfw are only stubs. The actual implementation
will be provided in Runtime resource overlay, iteration 2.

Change-Id: I7131b74ece1e46c8a9c0a31d103e686aa07da2bb
Runtime resource overlay, iteration 2

Support any number of overlay packages. Support any target package.

UPDATED PACKAGE MATCHING
------------------------
In Runtime resource overlay, iteration 1, only a single overlay package
was considered. Package matching was based on file paths:
/vendor/overlay/system/framework-res.apk corresponded to
/system/framework-res.apk. Introduce a more flexible matching scheme
where any package is an overlay package if its manifest includes

    <overlay targetPackage="com.target.package"/>

For security reasons, an overlay package must fulfill certain criteria
to take effect: see below.

THE IDMAP TOOL AND IDMAP FILES
------------------------------
Idmap files are created by the 'idmap' binary; idmap files must be
present when loading packages. For the Android system, Zygote calls
'idmap' as part of the resource pre-loading. For application packages,
'idmap' is invoked via 'installd' during package installation (similar
to 'dexopt').

UPDATED FLOW
------------
The following is an outline of the start-up sequences for the Android
system and Android apps. Steps marked with '+' are introduced by this
commit.

Zygote initialization
   Initial AssetManager object created
+    idmap --scan creates idmaps for overlays targeting 'android', \
           stores list of overlays in /data/resource-cache/overlays.list
   AssetManager caches framework-res.apk
+  AssetManager caches overlay packages listed in overlays.list

Android boot
   New AssetManager's ResTable acquired
     AssetManager re-uses cached framework-res.apk
+    AssetManager re-uses cached 'android' overlays (if any)

App boot
   ActivityThread prepares AssetManager to load app.apk
+  ActivityThread prepares AssetManager to load app overlays (if any)
   New AssetManager's ResTable acquired as per Android boot

SECURITY
--------
Overlay packages are required to be pre-loaded (in /vendor/overlay).
These packages are trusted by definition. A future iteration of runtime
resource overlay may add support for downloaded overlays, which would
likely require target and overlay signatures match for the overlay to
be trusted.

LOOKUP PRIORITY
---------------
During resource lookup, packages are sequentially queried to provide a
best match, given the constraints of the current configuration. If any
package provide a better match than what has been found so far, it
replaces the previous match. The target package is always queried last.

When loading a package with more than one overlay, the order in which
the overlays are added become significant if several packages overlay
the same resource.

Had downloaded overlays been supported, the install time could have been
used to determine the load order. Regardless, for pre-installed
overlays, the install time is randomly determined by the order in which
the Package Manager locates the packages during initial boot. To support
a well-defined order, pre-installed overlay packages are expected to
define an additional 'priority' attribute in their <overlay> tags:

    <overlay targetPackage="com.target.package" priority="1234"/>

Pre-installed overlays are loaded in order of their priority attributes,
sorted in ascending order.

Assigning the same priority to several overlays targeting the same base
package leads to undefined behaviour. It is the responsibility of the
vendor to avoid this.

The following example shows the ResTable and PackageGroups after loading
an application and two overlays. The resource lookup framework will
query the packages in the order C, B, A.

        +------+------+-     -+------+------+
        | 0x01 |      |  ...  |      | 0x7f |
        +------+------+-     -+------+------+
            |                           |
        "android"                Target package A
                                        |
                       Pre-installed overlay B (priority 1)
                                        |
                       Pre-installed overlay C (priority 2)

Change-Id: If49c963149369b1957f7d2303b3dd27f669ed24e
Runtime resource overlay, iteration 2, test cases

Add automated test cases for runtime resource overlay, iteration 2.

The test cases are a mixture of 'adb shell' commands and regular
instrumentation tests. The device is rebooted between tests to setup
different overlay scenarios for framework-res.apk.

To verify Runtime resoure overlay, iteration 2, run
    $ frameworks/base/core/tests/overlaytests/testrunner.py

For a list of supported options, run
    $ frameworks/base/core/tests/overlaytests/testrunner.py --help

Change-Id: I692aa1a7ad073efd116b24f9ec7f197dfd65dfef
New Theme Engine [1/6]

[Summary]
Took the T-mobile theme engine, replaced redirection mechanism with a modified Sony idmap and then extended the feature set.

The new theme engine allows the following:
1. Simple creation of themes by compiling on the device
2. System level icon packs.
3. Font packs
4. Swappable boot animations
5. Lockscreen wallpaper
6. Alarms
7  Of course all the things the previous engine could do including skins, ringtones and
notifications. There is also legacy support for old themes.

[Theme Format]
For the time being themes are APKs with all theme elements in the assets folder. Since these resources
are compiled at runtime there is no reason we can't change it to a zip but creating an APK is well
understood by themers.

The directory structure looks like this:

AndroidManifest.xml
src/
res/
assets/
  boot-animation/
  fonts/
  icons/
    res/ (note: same dir structure as res/ in trebuchet icon packs)
  wallpapers/
  ringtones/
  notifications/
  alarms/
  overlays/
      [target-pkg-name1]
          res/
           drawable/
           drawable-hdpi/
           ...
           layouts/
           xml/
      [target-pkg-name2]
          res/

Where [target-pkg-name] is the package of the app you are trying to overlay. For example, to overlay
facebook's app you would make a directory under overlay called "com.facebook.katana". For frameworks
resources use the target name "android".

Under each target pkg is a res/ folder which follows the same format as a typical APK's res/. During
install time AAPT will actually compiling these res/ folders individually.

There are also non-overlay folders like boot-animation, wallpaper, fonts etc.

A theme APK is identified by meta-value data in AndroidManifest.xml. Here is an example:

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.me.andytheme2"
    android:versionCode="1"
    android:versionName="1.0" >
    <uses-feature android:name="org.cyanogenmod.theme" />
    <meta-data android:name="org.cyanogenmod.theme.name" android:value="My Blue Theme"/>
    <meta-data android:name="org.cyanogenmod.theme.author" android:value="John Doe" />
</manifest>

By using meta-data we do not require special new tools.

[Changes to PackageManagerService]
During install time PackageManagerService will scan meta-data values in the manifest. If it finds
a meta-data name of "org.cyanogenmod.theme.name" then it will assume the APK is a theme and mark it as such.

Then PM will find all overlays from the theme. For each overlay target it will generate a resource table
and an idmap via Installd. Aapt will also run to compile 9patch and xml files. The new restable, idmap, and compiled resources
are stored under /data/resource-cache

[Changes to aapt]
Aapt has been extended to read zip entries and accept file descriptors to work with installd.

[Changes to frameworks/core]
Most of what TMO has done already here for runtime theme changes is kept so most changes
are simply plumbing to make Sony's overlays work at runtime. Additionally changes were made
to TMO classes to support mix n match better.

[Changes to libandroidfw]
Sony's idmap concept is one overlay apk -> one target apk, but themes support multiple target apks. So
most of the changes here are for support this. Also we support runtime overlay changes so functionality
had to be added to add/remove to the resource table during a configuration change.

[Security]
We run aapt in reduced priveledges via Installd. At the moment however a theme can overlay any resource. This
includes strings and layouts so any malicous theme could cause serious crashes to the device.

[See Also]
frameworks/native
external/skia
build
vendor/tmobile/providers/ThemeManager
vendor/tmobile/libs/com.tmobile.themes

[Contributors]
Andrew Mast <andy@cyngn.com>
Clark Scheff <clark@cyngn.com>
Special thanks to the T-Mobile theme team. This would not be possible without their efforts.
Special thanks to Mårten Kongstad and the rest of the Sony team for their work in idmap.

Change-Id: I812a3757bdb56c429b5870ff922485439ae00f8d
Merge "Update settings after recreating status bar." into cm-11.0
Merge "Wallpaper Overscroll and Transparent NavBar" into cm-11.0
Merge "add Custom Lockscreen switch" into cm-11.0
Keyguard: more consistency with the new lockscreen wallpaper

* In the case when the screen was off and setCustomDrawable()
was being called, and the use wallpaper is null, then we could be
setting the color filter on a null drawable.

* Fix logic when old custom background was null and the new one is also
null (but could be the user one) and the func was being returned, thus not
clearing out the current media album art.

* Move resetting the shouldShowWallpaper() flag to the show() method
so it is not being called every time the screen is turned on.

* Fix user image not showing up on first boot if it exists

Change-Id: I567c2ec8920df627835defb822c2ea25be7b3cab
Signed-off-by: Roman Birg <roman@cyngn.com>
Modified "Empty button" > "Leave empty"

"Empty button" implies a placeholder button, which could be confusing to new users.

Change-Id: I092bdb0c8d3cfad79560526f383cdb7efb730a06
wallpaper: add missing @hides

Add missing @hides to setWallpaperOverscroll and setWallpaperOverscrollOffsets

Change-Id: I1cfe876272d7c0a94bef122567da30318eac9400
Lockscreen wallpaper for themes

Change-Id: If77b97301c5bfebd94b193fe9a54e676e678d3ed
Merge "Lockscreen wallpaper for themes" into cm-11.0
Make the default value of in-call noise suppression configurable.

Change-Id: I1dc0b6085807c49370a06243689b70ea4b91732b
Merge "Modified "Empty button" > "Leave empty"" into cm-11.0
 [2/2] Frameworks: HALO Forward port from jb.

Change-Id: Id1d6baa2ab95ecf405c02c5d82732d1f545fc10a
PS1: Initial port Fix conficts with notification LED Fix derp Major derp HALO Mods Rebase Fix blackist, code clean and added some TODOs
PS2: Fix build
PS3: Fix bubble sometimes doesn't respond on new notification
PS4: Align halo icon
PS5: Keep floating app in recents and disable transparent layer temporarily (NOT INCLUDED)
PS6: Fix conflict after recent merges
PS7: Cosmetic fixes: Fix buttons layout in status bar. Status bar button holders show halo + qs switch on notification and qs edit mode + notification switch on qs. Update new margins size. (PARTIALY INCLUDED)
PS8: Rebase Clean white spaces Toggle on/off from notification shade icon (remove red X) Standardize behavior (remove option to reverse tap/double tap)
PS9: Remove references to LayerActivity
PS14: Rebase
PS15: update halo strings to prevent conflict with latest changes
PS16: Wrap all things! Modify halo behavior
PS17: Get the correct activity stack: this makes all windows in the same stack to get the floating mode
PS18: Stop pop-out on rotation
      Catch "silent" notifications
PS19: Rebase
PS20: Rebase, fix conflicts with recent merges
PS21: Fix missing commit messages from previous undefined patchset (19) and other conflicts

Change-Id: I257b7109cc1efd146a1e7096143f45c4f9dc8f98
Fix HALO button with new CyanogenMod 'QS Tiles and layout' function

Change-Id: I5bd70f80b5b3cf4e8925488c73dca905ec456b12