Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.
Handle fCombatKODamageMult and fCombatCriticalStrikeMult. Fix SelectWrapper Function_Detected.
Allow drain fatigue effect to reduce below zero
Automatically knock down when fatigue goes below zero
Handle PcSkipEquip