Add createRenderer and destroyRenderer
Move Renderer to SDL.Internal.Types
Provide defaultRenderer
implemented accelerometer as joystick hint
Implement the rest of the hints
Move SDL.Joystick to SDL.Input.Joystick
Add SDL.Input.GameController (empty)
Categorize exports in SDL
Document SDL.Init.quit
Add SDL.Init.version
ToNumber instance for InitFlag
Added `createRenderer` and `destroyRenderer`.
Added `createWindowAndRenderer`.
Added `keysymScancode`.
Move `Renderer` to `SDL.Internal.Types`.
Provide `defaultRenderer`.
Added `createRenderer` and `destroyRenderer`.
Move `Renderer` to `SDL.Internal.Types`.
createWindowAndRenderer throws exception upon failure.