map modified
- Corrections for the tile dimension draw algorithm.
- key 'a' and 'd' to scroll LevelA horizontally.
- TestEventHandler: SDL_WM_SetCaption("Humbug, the Game", NULL);
problems with the tiles transparency
blit that shit
transparency
Added overlay for debugging.
added some game-math objects (2d vector and point) and added a player facility.
a player movement based on vectors.
Playing a intro for LevelA.
Intro player
- Find 64bit 7Zip
- destroy IntroPlayer canvas on deletion.
prepare unit testing
PROJECT_NAME and CMake Config Message for test units.
- resources for zfs test.
- GVector2D, zfs test.
- LOGMANAGER_NOLOG switch
tests: LogManager init global fixture.
Binding r-value to l-value reference is nonstandard Microsoft C++ extension
Linux changes
BUILD_ROOT_PATH has to be defined !