Adds Radioactive Microlaser

Adds the radioactive microlaser, a device disguised as a health analyzer
used to irradiate people, as a traitor item. It costs 4 telecrystals to
purchase, and is fairly powerful in clever hands.

The strength of the radiation is determined by the 'intensity' setting,
while the delay between the scan and the irradiation kicking in is
determined by the wavelength.

Each scan will cause the microlaser to have a brief cooldown period.
Higher intensity will increase the cooldown, while higher wavelength
will decrease it.

Wavelength is also slightly increased by the intensity as well.
Balancing

Tweaks the cooldown numbers, as well as the wavelength calculations.

Anti-toxin, hyronalin, and arithrazine all reduce the effects of the
radiation now.
Fixes scan message

Now it uses the right color and punctuation
return 1
Removes reagent check

I've been somewhat busy recently.
Stuff

Stuff: The Commit: The Update
Stuff 2
..()
Give the monkey mode an intercept, because the lack of it is meta~
Make airlocks weldable again
Make deleted sleepers kick the occupant out properly
Fixes #4244

Also changes sleeper/ex_act() a tiny bit because it bothered me while I had the file open.
fixes hud sprite
fixed moving between adjacent tables
Merge pull request #4272 from MrPerson/DoorsDoorsDoors

Make airlocks weldable again
Moved intercept to the parent post_setup
Merge pull request #4270 from AndroidSFV/Monkeyintercept

Monkey Mode Intercepts
Merge pull request #4282 from paprka/table

Fixed moving between adjacent tables
Merge pull request #4273 from MrPerson/open_says_me

Make deleted sleepers kick the occupant out properly
Merge pull request #3967 from CollenN/radscanner

Adds Radioactive Microlaser to Traitor Arsenal
Merge pull request #4280 from paprka/fixhudsprite

fixes NVGhud mob sprite