Commit 29

Mega Backup. Bombing now working. Bombs have cooldowns based on power.
Commit 80

UI changes. Slight alterations to existing code to improve performance.
Commit 81

Nereides improvements implemented. Created improved system view screen.
Fixes.
Commit 82

I now know if a number is -1.
Commit 83

Selkies Improvements. Changes to other improvements. Amber refineries.
Broken the system screen again.
Commit 84

3 Status effects implemented- Chill, Poison, and Virus. Only Poison is
know to be working.
Commit 85

Diplomacy script changes. Finished all equations for diplomacy
modifiers. Mashing headache. Changed UI.  Not functional.
Commit 86

Added randomised stars. Changes to various script directions. Bug fixes.
More UI changes. Changed diplomacy. Implemented diplomacy modifiers.
Need to sort out how diplomacy affects systems.
Commit 87

Changed how modifiers are calculated. Rewrote a great deal of the
SystemSIMData script. Minor bug fixes in other places. Fixed camera
movement. Changed star generator slightly.
Commit 88

Working build. Made more changes to resource accumulation. Systems and
planets now fight heroes. Heroes have off/def modifiers based on their
specialisations. Changed hero info view. Changed level up mechanic.
Commit 89

AI hire heroes. Ambient star batching. Performance improvements. Generic
functions. Fixes.
Commit 90

Back up of empire boundaries script. This is the midpoint-based version,
before switch to circle-based version.
Commit 91

More updates to boundaries. Not working.
Commit 92

Trying to improve boundary code.
Commit 93

More updates and fixes to boundaries. Getting closer to a solution now.
Commit 94

Trying to make borders work still.
Commit 94.5

Complete overhaul of empire boundaries.
Commit 95

Re worked empire boundaries- much simpler and more effective. Started
work on enemy hero AI.
Commit 96

Many additions to hero-orientated AI. Fixes/changes.
Commit 97

Major changes to improvements tree. Preparing for AI decision making.