-Optimized RandomAI
-Created new Class Field (necessary for MiniMaxAI)
-Created a modified Version of WinnerAnalyzer Class (necessary for MiniMaxAI)
-Created Class SimpleAI, practically useless. Does not even close to work how I imagined this class -> Do not use total crap
-Created Class MiniMaxAI, never tested, still got lots of bugs. Try to fix it, help is appreciated.
-MiniMaxAI implements the MiniMax Algorithm and uses a score system to heuristically analyze the best move