- Added IArm
- Removed Regex from LookAtObjectOfInterest, checks for the presence of
GetComponent<InterestLevel> before proceeding
- Changed WeldingArm tag to "Arm", checks for this tag when the object
is collided with instead of comparing to a target gameObject, allowing
for multiple arms to be acquired potentially
Renamed PickupArm to PlayerArmSocket, since this object manages the arm
being picked up, etc.
Temporarily fixed the random null errors in SoundController, need to
open an issue for this
Refactoring Arm Pickup to not need separate prefabs
New Prefab Arm (Welding) now can be picked up by the Player without
destroying the one in the scene and replacing it with a different prefab