Just some code cleaning, no changes
sorted the models/characters directory
tweaked ally_heath_tracking to work with multiple player characters. still needs prettying though...
fixed LoadNewScene to work with multiple player characters. complete
Just some code cleaning, no changes
some small tweaks to PlayerCombat to make it work with multiple player characters, no functional changes to active gameplay. complete
Just some code cleaning, no changes
fixed allyAI stalling bug.
the master script tying all player characters (and other relevant objects) together in a parent tree. keeps track of players, controls cameras, logs AI idle positions, and sets active player character from AI characters.
failed attempt at connecting the player characters, please ignore (it does nothing anyway, only didn't delete because doing so caused a compiler error for some reason...)
failed attempt at setting the camera to follow the active player at a set distance, please ignore (it's not applied anywhere anyway, only didn't delete because doing so caused a compiler error for some reason...)
The main AI control script for non-player controlled play characters. includes following active player character, enemy targeting, and a simple combat loop. basic, but functional at this point, more to come.
makes the camera (and whatever else may need to) follow the active player via an empty. all relative positions are dealt through the parenting system. complete
all the scene changes that go with the prior script changes.
all the unity-generated files needed to use recent changes