Steal objective tweaks

- Adds atmos tech to the protected jobs list for thr RPD steal
objective.
- Adds RD and scientist for the slime extract.
- Adds HoS and warden for the ablative armor.
- Removes magboots from the steal objective entirely, they're too easy
to get now.
Adds advanced magboots

- Added advanced magboots (white, slows down less than magboots) and the
sprites for it.
- Added one pair to the elite suit storage unit, which is the CE's one.
- Made the magboots steal objective point to the advanced magboots
instead
- Updated changelog
Merge pull request #1011 from ESwordTheCat/riW3nfAj

Refactor Move code part 1.
Merge pull request #985 from Duny-/Duns_steal

Steal objective tweaks
Merge pull request #1016 from ESwordTheCat/riW3nfAj

/bay/ colored light changes.
Merge pull request #1019 from ESwordTheCat/riW3nfAj

Decals
Animated shit will only last two minutes, per in-game discussion.
Refactor Move code part 1.
Re-added Autopsy report file cabinet, camera, film, to morgue. Offset body bag box a smidge more.
Re-added pen to CMO's.
Re-added hand labeler, pen, package wrappers to rnd.
Removed double pipe on mix in atmos and under pump on the TEG cold loop heat circ.
Update Changelog
Merge pull request #1021 from ESwordTheCat/riW3nfAj

Disposals Destroy() and remove list initialization
/bay/ colored light changes.
Clamps.
Don't initialize if it's not used.
Fix typo.
Remove list initialization.
Merge remote-tracking branch 'upstream/Bleeding-Edge' into riW3nfAj
Add Destroy() to these objects.
Fix compile error.
Add a check.