Simple estup of branch, nothing note-worthy yet.
Added Input Engine and associated README
Added base project
Replaced base project with SDL2 fully implemented
re-establish base project
Update .gitignore
last fix to base project
Added line to reset default drawing colour.
Added some docs and working on game objects

Just getting some of the foundation of the GameObjects up & running.
Going to coordinate fields with physics project.
Small fixing up of GameObjects.
Spent a lot of time accomplishing very little but many c++ errors
nothing
Small changes.
change debris class to obstacle, and change some pointers
Still setting up framework to manage world

Just a little more work in the World Manager, which might actually hold
little enough content that can be moved to main.
small changes
Adding Matt's Camera class.

Matt's using VS2013 and it changes the compiler settings. I committed
this using VS2012 to be safe.
Obstactle contructer additions(Ryan Commit)

Added IsMoveable and is Destroyable as bools to contructor , need to
figure out bitwise flags
Obstacle additions(Ryan Commit)

Added isAlive bool and isDestroyed method.
Cleaned up object classes

Just fixed some issues with inherited booleans, and added
GameObjectManager class, ideally to take ANY game objects and call their
updates with polymorphism