deleted unused meta files
added behaviour state machines (bsm), changed movement to bsm, refactored, started rule parsing
wip on xml parsing
done with parsing & generating actors, wip on parsing events (oh why doth thou not see my typeth, unity)
done with event parsing
reworked to linq, done with reaction parsing.
TODO:
- create a working game
- maybe add parameters to actors?
saving rules from scene objects done, started with updating elements on the run
wip on updating elements at runtime
added support for actor component parameters
updating events, reactions and actors at run-time
Merge branch 'feature/interpreter' into develop