- Fixed: Got a little hyper corrective in c763217.
- Fixed: Some versions of Visual Studio put the map file in a different location.
- Remove a hardcoded "zdoom" so that the name passed into the copy operation should always match that passed to /MAP.
- add a CMake option to enable/disable SSE2 with Visual C++. This is necessary because since VC 2012 SSE2 is the default instruction set.
- added a user-settable factor for earthquake intensity. Value can be between 0 (no shaking) and 1 (normal shaking.)
- Get as many files as possible as dependencies for pk3 building. (Kind of feels like CMake changes the behavior of depending on directories every now and then, but maybe it's just me.)
- When doing OLDSTYLE builds we can use the RUNTIME_OUTPUT_DIRECTORY_<CONFIG> properties to force the output location properly.
- According to Graf, we should just let zipdir determine if the pk3 needs updating.
- check negative XScale on sprites to allow mirroring.
- fixed: missing return in playerinfo CCMD added.
- fixed: animated door textures defined by index were not added to the sequence.
- fixed: animated doors should set 'no decals' for the texture.
- added 'allowdecals' option to override the above.
Merge branch 'master' of https://github.com/Edward850/zdoom
- fixed placement and handling of 'allowdecals' for animated doors.
Merge branch 'master' of https://github.com/Edward850/zdoom
- fixed: The 'allowdecals' check in animated doors was wrong.
- allowdecals logic was nonfunctional.
- added 'subtract' render style to DECORATE parser. This is actually 'reverse subtract'
- Subtract should respect alpha.
- removed ddraw.lib from CMake files because that library is not used anymore.
- Silence GCC PCD_PRINTBINARY warning since we've been able to since GCC 4.6.