Experimental Meteor Round Rework

- Meteors no longer rain immediately. There's a 10 minutes delay before the round is revealed (might be increased)
- Once the warning arrives, emergency supplies (which might be extended or reworked) are beamed into the bar and the shuttle is automatically called with a 35 minutes delay
- Meteors arrive 5 minutes after this all happens, giving the crew minimal time to haul ass and set up quick defenses (barricades are useful for quick blockades in hallways, plasmarglass and metal is better for more lasting blockades)
- Then you need to hold out for 30 minutes
- Waves have a 30 seconds interval from last meteor of finished wave to first meteor of new wave (could be tuned depending on how quickly the station actually ends up wrecking)
- There's 4 waves. No meteors, 10 meteors, 30 meteors and 50 meteors. Meteors in a wave fire at an interval between half a second and five seconds
- For now that's about it, more stuff might be added on the long run though
- Meteor random event uses that code. Aka it's still a wave of a few meteors but they strike quicker and waves happen more often