And now it's time for Hawk Reviews, with Elusiv E. Hawk. Tonight's review: The Caelum Engine.
GraphicAsset now tracks whether or not it has registered itself as a cleanable.
Canvas now has a drawImage method that accepts IGettable<Icon>, for use in animated icon providers later on.
All of MaterialSet's fields, sans the material array itself, are now volatile.
RenderableObj now adds and removes dirty objects from its dirt list like it was suppose to.
Calling GLProgram.attachUniform() now requires a RenderContext instance.

*record needle scratch*
OH MY GOD THIS IS THE WORST CODE I'VE EVER SEEN IN MY LIFE!