In hull shader, my previous fixed was not using post shader code to write back gl_TessLevels. This only appeared to be a bug with triangle tessellation, where fork_phase1 (glTessLevelInner) was not instanced, and thus not writing out glTessLevelInner.
fixed formatting in my previous change to use the indent with spaces standards.
Merge branch 'master' of git://github.com/neilogd/HLSLCrossCompiler into neilogd-master
Merge branch 'neilogd-master'