Adding background sound
Merge pull request #33 from jocelynlih/paul

Big fat update (read)
Merging with master
Adding background game sound and api to turn it on and off
Refactoring to use .None enum instead of nil
Merge pull request #27 from jocelynlih/ankur-background-music

Adding background sound
I spent some time trying my hand at animation for our hero. I creted the entire thing in vector format in PhotoShop and hand animated 12 frames of a running animation (I rotoscoped the animation from another, so I totally cheated.)

Anyway, without further ado, I'd like to introduce you to our new hero.

I call him Steve.

Let's make him feel welcome.

Steve was created to conform to the new art pipeline, and as a result a bunch more issues were found that weren't obvious with our current, randomly-sized art. So I spent some time working through those scale issues. Did you know that the boxes on the "select a level" screen were all the wrong size on different platforms? Well, I fixed all the issues I could find if only to ensure that everything was correct and there weren't any other issues lurking about.

Enjoy. (and be kind.. this is my first-ever animation that wasn't based on sin/cos functions :)
WE HAVE MUSIC! :)

Merge branch 'master' of https://github.com/jocelynlih/SwiftGameBook into paul

Conflicts:
	PencilAdventure/PencilAdventure/LevelSelectScene.swift