Plastic bowl can now hold liquid.

Make plastic bowl holds liquid as its description dictates.
No injecting past non-purifiability

No loophole for you!
Under Construction

FWIW the category-mutagens don't seem to be accepting the dual-prereqs
as easily as the standard ones.  Looking into the matter.
Good to go

Includes some syntax fixes too.  Now to actually get the Threshold
effects together (they'll be one-offs in the iuse, I think.)
Safety-catch

I'll handle the threshold-gaining in a separate PR--it'll likely show up
in the iuse, be a roll that gets easier based on your category strength.
Style game::open() and game::close().
Grr kill tabs.
Shove a limited number of small items out of the way automatically when closing a door.
Remove testbed remnant

"MAYBE" was the test trait for prereqs2.  You needed (("CLAWS" ||
"CLAWS_RETRACT") && "PREREQ") to get "MAYBE".

The Threshold trait was UHUH and the test-trait that required it was
NOPE, incidentally.  Dev trivia FTW.
Thresholds and initial post-Thresh mutations

There will be more post-thresh and double-prereqs.  But these ought to
start things off well.
Minor style fixes.
Fix vehicle facing when dragging, thanks to BevapDin for making the same fix in map::rotate().
WIP

Committing to change-branch.  The changes to mutation.cpp are useful,
the rest not yet so much.
Tanto nerf

This drops the cutting damage by 3 and bashing by 1 in order to allow
for competition between it and the combat knife.

CK: higher damage, smaller
Tanto: more accurate (longer), faster
Typos, thanks KA101.
Make the limit on items that can be pushed out of the way based on total item volume instead of number of items, and ignore tiny items.
Merge remote-tracking branch 'dda/master' into nudge-items-out-of-door
new professions and items
added pda
Merge pull request #5284 from kevingranade/nudge-items-out-of-door

Nudge items out of door