Carrier now stay carrier if assigned to a building by rightclicking
Clicking on a part of a building will now open the building window
Implemented Windmill
Implemented Miller
Added Miller and Baker to possible jobs
Added Bread (temporary image)
Implemented Bakery
Changed the way the sawmill is displayed
PickUpTask now identifies EObject.Well as a source of Item.WaterBucket.
No need for DrinkTask to solve that issue
Bugfix
Bugfixing
Bugs
Implemented Baker