Very Kludgy, look into why this is the only way that works
Major Feature Add, speed control on shooter using bang-bang
New Robot, cleaned out auton and new bang bang control scheme
Ton's of changes, mainly a few in the backend of the control scheme, code review with considerable simplification of design needed
Much more polished code, extraneous pieces of code deleted, dashboard cleared out, changed auton and control schemes, added more hardcoded values, trimmed HW, and many minor changes
Major Changes, post Bayou Regional
Small tweaks for razorback
Changed defaults for elims at Razorback
Started adding PID Shooter functionality, still needs work.
PID Fixes and tweaks
Fixes the display of the encoder rates, to exclude really high values. Makes it so when you are flicking the wheels are all always at full (this makes sure we have full torque). Bang-Bang with increased low end values seems to work very well, so instead of 0 and 1 we are using .4 and 1 and even .7 and 1 on the rear motor. We are getting relatively consistent strait shots from this. We may not need PID.
AutoCollect and new Shooter Controlling

no Platypus
played with lights code
Partially funcioning fireall
fireall changes, button swaps
Threaded Bang Bang
pulse rpms for flick, added timer to flicker
Values
firealling, dashboard stuff, defaults
disco day