magic mod new config options
Update README.md
merge
First look with LUA
* load & execute all .lua scripts from scriptdir
* lua test event for handle_command
* first lua registered function message_send_text
/rehash configs separately
New Lua events implemented:
handle_game_create,
handle_game_report,
handle_game_end,
handle_game_destroy,
handle_game_changestatus,
handle_user_joingame,
handle_user_leftgame,

New Lua function:
get_account
Fix to find account by name offline, but not only online (connlist_find_connection_by_accountname -> accountlist_find_account)

New Lua functions:
account_attr_get
account_attr_set
dirent.h for directory iteration (windows implementation of unix functions)
New Lua events:
- handle_channel_message
- handle_channel_userjoin
- handle_channel_userleft
- handle_user_whisper
- handle_user_login
- handle_user_disconnect

New Lua functions:
- account_get_friends
- account_get_teams
- clan_get_members
New Lua functions:
- game_get_by_id
- channel_get_by_id
- server_get_users
- server_get_games
- server_get_channels
- add "config" table for Lua scripts with all the options from bnetd.conf
- all Lua functions are in "api" lib
- extract Lua functions, and objects into different cpp files
- Lua new event: handle_server_loop
- Fix timers check delay
- "online" field for account object
- "main" entry point for Lua scripts, when all the scripts are loaded and user can make initialiation there
- load Lua scripts alphabetically and recursively: first directories and then files
Remove reduntant extra_commands
New Lua functions:
- command_get_group
- icon_get_rank
Add Lua to cmake.
Fix compile errors on Linux
Merge branch with Lua support