You can handle Gui sync in the container IF the fluids change. No point
spamming everyone in the vicinity with packets they don't need.
On Apr 24, 2014 10:04 AM, "AEnterprise" <notifications@github.com> wrote:

> In common/buildcraft/factory/TileFluidicCompressor.java:
>
> > +	private final SimpleInventory _inventory = new SimpleInventory(3, "Canner",1);
> > +	public final int maxLiquid = FluidContainerRegistry.BUCKET_VOLUME * 10;
> > +	@MjBattery(maxCapacity = 5000.0, maxReceivedPerCycle = 25.0)
> > +	public double energyStored = 0;
> > +	public Tank tank = new Tank("tank", maxLiquid, this);
> > +	private TankManager tankManager = new TankManager();
> > +	public @NetworkData
> > +	boolean fill;
> > +
> > +	public TileFluidicCompressor() {
> > +		tankManager.add(tank);
> > +	}
> > +
> > +	@Override
> > +	public void updateEntity() {
> > +		sendNetworkUpdate();
>
> we have to, otherwise the fluids will be out of sync
>
> —
> Reply to this email directly or view it on GitHub<https://github.com/BuildCraft/BuildCraft/pull/1636/files#r11959248>
> .
>