start setup for WEBGL_draw_buffers
buffers extension working in firefox
start doing particles, can draw out as vert pos
forgot to add clock.js
hardcode once bind textures. add uTime uniform.
working computebuffers. need to swap framebuffers.
particle simulate
float texture ext. timescale. delete modelMat. start mouse.
TODO comment lol
add spacebar pausing shortcut key
refactor reorganize requirejs stuff
add camera class
add camera class
camera controls
mouse input camera controls
camera reset
Merge pull request #1 from nopjia/buffers-float-ext

draw buffers and float textures extension back into master