Check mirrors in breakpoints and memchecks
Lilypad: Better focus/capture/uncapture handling.

1. After ALT-Tab to another window and back, now it accepts PCSX2
shortcuts properly (e.g. Esc or F6 etc) - focus changes were not
always recognized before.

2. If Lilypad is set to capture mouse, now it releases it on Escape. This
part is a small hack because the code looks as if it should handle it,
but in practice doesn't. This adds explicit uncapture on Escape.
Added Metal Gear Solid 3 Subsistence Spanish

to GSdx CRC hacks.
Refer here: http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-SLES-820-48-not-included-to-GSdx-fix
Merge pull request #30 from bositman/master

Added Metal Gear Solid 3 Subsistence Spanish
cmake: git compilation issue + useless warning message

* avoid compilation failure when git -C isn't supported
* don't print missing dependency when EXTRA_PLUGINS isn't activated
* sed /endif(.*)/endif/ because I don't like it
cmake: git compilation issue + useless warning message

* avoid compilation failure when git -C isn't supported
* don't print missing dependency when EXTRA_PLUGINS isn't activated
* sed /endif(.*)/endif/ because I don't like it
Adding zlib example files
Indexed gzipped ISO support (slow - no caching)
Gzip ISO: add cache (50 chunks of 4M)
pcsx2: quick linux fix of recent addition
gzip-iso: Better cache, more cpu for quicker extract
gzip-iso: optimal small chunks sequential access
gzip-iso: fix compiler warning/error
gzip-iso: change zlib_indexed.c to .h
gzip-iso: update VS2010/2012 projects (2012 untested)
pcsx2: try to ensure better sync with FIFO read call

First wait will ensure correctness of GS register.
2nd wait will ensure that the GS fifo read call is finished

(If I understand MTGS correctly)
pcsx2: sign compare mismatch 1/3
pcsx2: sign compare mismatch 2/3
pcsx2: sign compare mismatch 3/3
pcsx2: remove useless volatile

Volatile is only useful as argument not the returned value