Restructured to remove proof of concept
Restructuring for game engine capabilities
Fixes to cloning properties
Added animation engine
Added continuous animation
Removed vestigial code
Updated structure on Windows platform
Restructured package system
Improved error handling
Added octree collapsing
Fixes to animation and octree limits
Fixes to motion constants and basic key suppression
Sorta merged the frustal culling stuff
FRUSTUM CULLING WTF