removed Render()

yolo
Merge remote-tracking branch 'origin/master' into Bas
CollisionReactionComponent Base class
Merge branch 'master'
Implemented broadcast method with in collision component
Merge branch 'master'
PlayerInput bracket
Merge branch 'master'
EnemyMoveComponent
Added more messages for components
Improved ComponentLoop
Fixed Reading Memory Bug :D
CollisionReactionComponent with PLAYER_ATTACKING
Factory no longer accepts invalid arguments
Components now support the DT parameter
Increased Game Window width
Fixed deltatime in SDLTemplate
FPSDrawComponent
Merge branch 'master'
CollisionReactionComponent dt added