Add nonlinear scanner
Add cascade weapons to nonlinear scanner
correct cascade weapon code
add nonlinear_scanner to hud.plist
Comment out debugging code
Try function a - b / ( x + c )
Add ultra zoom option
draw cascade weapon as sphere
Change cascade weapon debugging code
Comment out cascade weapon debugging code
Remove obsolete REDUCED_COMPLEXITY from planet shader
Re-add a non-shader non-reduced-detail option
Fix shader compilation problem
Tweak to OXZ manager documentation
Fix type definition
Adjust logging on detail level changes
Fixed compiler warning and a bug when trying to set detail level to normal from the console.
Reduce confusion in gamesettings detailLevel property by reporting actual detail level rather than shaders setting.
Update launch-to-witchspace AI to avoid collision with stations
Fix player laser drifting out of position at high speeds