Last push for the night, placing a few enemy drops on the map, as the enemies that dropped them rendered them often unreachable.
Bunches of NPC stuff.
Merge remote-tracking branch 'origin/J' into Zargy

Conflicts:
	The Midnight Station.gmx/The Midnight Station.project.gmx
A few changes.
Architect done and balanced! Kyle needs to tweak Titanic hitbox and speed + vines need disappear faster. That's it.
NPCs hopefully done now. Logos added.
Merge remote-tracking branch 'origin/J' into Zargy

Conflicts:
	The Midnight Station.gmx/The Midnight Station.project.gmx