compile with clang - do not push.
!!! mainwork -- do not push !!!
don't check whether destination in freeroam was taken
Fixed incorrect concatting.
Added aggressive conquering platinum nodes and defending own ones.
Added VERY simple protection against being defeated in the first round.

TODO: better check the best GROUPS of platinum nodes and add buy commands there. It'd also be a more
complex assignment which most players probably don't do.
Count all neighbour enemies when defending zone.
set freeroam priority to 0
Buy free zones when there's enough resources available.
Include distance from closest sufficient pods in assignment priority for platinum zones.

It means that very close platinum pods with smaller amount of platinum have higher priority than
very distant ones.
Don't prefer distant paths when buying pods.
Include values of neighbour zones when calculating Assignments priorities.
Take into account total number of players when doing an initial pods placement.
Added ninja attack and different pods placement.
Include already bought pods on a zone when assigning buys.
fixed freeroam
Small logic fixes.