empty weapon click
span fixes
buff to condensed capsaicin
volume edit
Welders won't weld if they're off. Welders won't finish welding if Toggle Open was used in the process.
Brig cell timers notify SecHUDs when the timer has expired

Helps Wardens keep track of prisoners and hopefully reduces re-arrests of released prisoners

It's all in a new proc, broadcast_hud_message() which handles securitron arrest declarations as well.
Updates admin nicknames, moves list to txt file
-Sechuds are notified when a prisoner has met his quota and moved the shuttle back on station. This is to let security know that there are minerals available, and that they should pick up the filled prisoner ID from the console
-Shuttle points console will no longer open the release door while the shuttle is still on the labor camp dock. This is to prevent players from being trapped on the bottom half of the shuttle, as they're unable to reach the console again to move the shuttle
-Added a points checking machine on the labor camp to raise awareness that there usually IS a quota that will release you when met
Added a sound for Gibbing

squish splat
Used the gibspawner instead
Blob Mode Command Reports

-Biohazard alerts during Blob mode will now be made similar to classified command reports admins can make
-Centcom will no longer send two copies of the same Biohazard report during blob mode
-An hour into blob mode, Centcom will send the nuke code to the station (An escape from a never-ending stalemate)
Absolute paths for recycling folder files
Now it only checks if closet is open at the moment of welding. Also removed useless message.
Made receiving and printing centcom reports a proc
Also changed a few "Cent. Com." strings to "Centcom"
Comms console outside of Z1 will not longer receive command reports
Added loot tables for the maintenance and the contraband locker (removed the map edit for now)
Removed flash from the maintenance loot table.
set armory_contraband to not spawn duplicates (as it initially was).
fixes #4479
Fixes the paths on these awaymission maps.
Locker should be open for cutting apart