Remove open exploits

Broken voiding of attackers' attack orders is being removed for now, too.
Development of this feature will go on in feature/better-stealth.
Update readme
Add new files

For Seraphim ACU shot being visible through FoW - original unmodified
files
Sera ACU shot FoW visibility fix

Fixing the Sera ACU shot being visible through fog of war. Upped the
LODCutoff distance because it was too low resulting in the shot emitters
disappearing too fast now that the EmitIfVisible value is set to true.
Update readme

For Sera ACU shot FoW visiblity fix
Take MuzzleSalvoDelay into account for bomb drop
Fix Seraphim T1 MAA Targeting

Also neatened up comments
Update Readme
Cleanup
Update contributors
Overspill/ricochet has not been changed
Fixed crash with AutoTeams 'manual' / 'none'
Add autobalance to readme and update contributors.
Integrated NetLag into FAF

Setting net_Lag to slightly above the highest ping among the players in a
game. This will reduce command lag, especially for 1v1 games.

Refactored the code to use average ping instead of a snapshot. It's also
taking variable pings into account by adding a headroom of std-dev*2.5.

Logging (although reduced) is still activated, this should be turned off
when everything seem to be working as intended
Always add 25ms headroom for safety