* Let the LUA AÏ reload and grab weapons.
* Reduced scope.
* [LUA AI] make injured aliens retreat.
* [LUA AI] Consider other targets besides the first one available.
* Replaced magic numbers.
* Added inverse team rules for AIL_see().
* Fixed the LUA AI checking move length from target's POV instead of self.
* Don't interrupt the move in pos3L_goto().

+ Unless the destination is no longer reachable.
* Fixed AI_FindHerdLocation().

* Because inverse team rules don't work with G_EdictsGetNextLivingActorofTeam().