Just prepare transition directional -> point light
	modified:   Shader-120/texture.frag
	modified:   Shader-120/texture.vert
	modified:   Shaders/texture.frag
	modified:   engine/Light.cpp
	modified:   engine/Light.h
	modified:   projet-freebsd
Merge branch 'master' of https://github.com/monwarez/sdl-2