A bunch of networking code.
WHERE IS YOUR GOD NOW, snprintf()!?
Change port number; status info.
Adding LOBBYINFO command.
Refactor serialization into transmit.c/transmit.h
#pragma once consistency
Simplify signatures.
send game data with lobby info command
More robust low-level socket transmissions.
Use a better serialization format for lobby info.
Send game data with CMD_STATUS.
Adding a bunch of commands to be implemented; better mutex usage.
Revise commands; some pseudocode.
Flesh out code to be written.
Flesh out a number of functions.
Flesh out most of the remaining server lobby code.
Finish client cleanup code.
Finish a chunk of server-side game-running logic.
Input processing hooks.
Make lives an attribute of player_t.