[WIP/Do not merge] Adds the Bot call ability!

Grants the AI the ability to call bots!
Adds a sleep(5) and fixes access

The Access on a bot was previously deleted entirely when it completed a
call from the AI. The bot now retains its original access.

Also adds a small delay so that bots animate properly upon moving,
instead of appearing to teleport.

The "Call" button will lose its call link instead of disappearing
completely.
Tweaking!

- Links the AI to the bot so it knows when the bot reaches a destination
or gives up.
- Fiddled with the AI's call stuff so it can support re-directing bots.
Further improvements!

- The Bot panel's status indicator now includes what the bot is doing
(Healing, responding to a call, arresting, etc)
- Cleans out most of the debug reports.
- Manually emagged bots can no longer be controlled though the bot
interface. Destroying or EMPing them remain the only way to stop them.
- *Hacked* bots can still be freely controlled, however.
- Calling a bot now turns it on, to save the AI the hassle of having to
do so from the interface.
- Corrected the distance-to-target calculation.
-Cleaned up some of the code here and there.
Even more tweaks!

Manually emagged bots now do not show up on the bot panel *at all*!
Bots hacked by silicons have a "(!)" before the name.
Fix to stop carded AIs trying to use Botcall

Since a carded AI returns location data of 0,0,0, Botcall is disabled
entirely for it.
ggggggg
Merge branch 'master' of https://github.com/NTStation/NTstation13 into batinhand

Conflicts:
	NTstation13.int
removes AI night vision
FLOODLIGHTS
se7en

sev
Posters and Poster Accessories
Rust and Decay Part Xbox One

Adds rusted walls.
Further improvements!

AIs can now detect bots again while in a container! (Carded, on a MULE,
in an APC)

Made a tweak so paths are not duplicated in the bot's variables.

MULEs are working again! (MULE hacking to come in another PR)

Brought the ED-209 up to date.

Made the bot menu text stop generated the weird y character in names.
Rust and Decay Part Two

Adds rusted walls and rwalls to the derelict, the ruskie DJ station, the
abandoned Tcomms satellite, the various teleporter rooms in space, and
the abandoned mining station.
Rust and Decay Part Map_Merge
A few more posters because why not

Adds 4 more posters
Rust and Decay Part OH GOD AUSOPS IS EVERYONE

Replaces my shit sprites with ausops sprites and also some new rusted
Rwall sprites based on said ausops sprites.
Complying to Standards!

- Standardizes bot status names. Secbot defines added to main file.
- Hunted down and destroyed a LOT of unneeded uses of ".src"
- Cleaned up some list declarations.
Botcall now respects camera ranges.

The AI can only send a bot to a place it can see.
The AI will always be able to control bots in its own immediate view.
Fixes a spelling error.