Fix more colour issues
Add the ability for humans to heal their team members

The medkit handling is moved to a new function G_UseMedkit.
If there is a human within a given range that is either more wounded
than the player, or poisoned, the medkit is applied to him
(see G_NeedsMedkit).

The range and the breadth of the action is configurable by cvars.

The original patch was used on a server, but this port wasn't tested
(only that it compiles).
Merge pull request #6 from Mors-Quaedam/patch-2

Fix more colour issues
Merge pull request #7 from ppetr/medkit

Add the ability for humans to heal their team members
Added goon water pounce fix.
Added support for selecting layout with map vote.
Removed outdated comments and moved trapper accuracy to tremulous header.
Disabled map votes during first minute even when there's only one player connected.
The head-shot mod: headshots on humans splash blood around

.. using the particle system. Blood drops splat on impact.
Added layout selection support to nextmap vote.
Merge pull request #8 from ppetr/headshot

The head-shot mod: headshots on humans splash blood around
Merge branch 'master' of https://github.com/mtiusane/new-edge
Changed next layout selection to use the existing g_layouts variable.
Added missing blood texture for head bite effect.