Initial Commit
Fixed Master Scene
Boss's eye tracks players through death and keeps going till the timer runs out
Chasing Eye Laser finished.

NOTE: No damage calculations
Legs can be killed and disabled. They regen.
!WARNING: LEG SCRIPT IN-PROCESS!
Merge remote-tracking branch 'origin/Finishing_Eye_Laser'

Conflicts:
	Assembly-CSharp-vs.csproj
	Assembly-CSharp.csproj
	Assets/_Prefabs/BossTest.prefab
	Assets/_Prefabs/SpiderBoss V1.prefab
	Assets/_Scenes/Jay's Master copy.unity
	Assets/_Scenes/Master.unity
	Assets/_Scripts/SpiderBoss/BehaviorTreesAssets/AoeFieldWeb.asset
	Assets/_Scripts/SpiderBoss/BehaviorTreesAssets/AoeFieldWeb2.asset
	Assets/_Scripts/SpiderBoss/BehaviorTreesAssets/ApplyBuff.asset
	Assets/_Scripts/SpiderBoss/BehaviorTreesAssets/Impale.asset
	Assets/_Scripts/SpiderBoss/BehaviorTreesAssets/MegaFlareUnity.asset
	Assets/_Scripts/SpiderBoss/LegScript.cs
	Library/CurrentLayout.dwlt
	Library/InspectorExpandedItems.asset
	Library/assetDatabase3
	Library/guidmapper
	SourceTreeProjects-csharp.sln
	SourceTreeProjects.sln