Initialize with blackjax0's r25
Add an assembly property to hide popup boxes on MDL0 errors
Add an InitialSize property to TextureConverterDialog. When set to a non-null value, the given size will be auto-filled in the dimensions box.
Add post-build event to copy BrawlLib.dll binary into the git repository
Fix post-build event and change version number to add an "L"
Bugfix - allow editing of models with no objects in them
Add a volume-decrementing property to AudioPlaybackPanel. "Volume" property takes value to pass to DirectSound while VolumePercent converts a number between 0 and 1 to the appropriate value.
Upload binary and new readme file
Code cleanup
Fix comment
Allow null value to be assigned to VolumePercent as well as Volume
Upload BrawlLib 0.18L
When rebuilding a BRES entry node and the BRES memory addr is 0/null, set the header's BRES offset to 0. This means when a TEX0 is exported, the checksum of the file won't depend on its original location in its parent BRES.
MD5 implementation - default behavior is to do checksum of OriginalSource
MD5 implementation - for BRES entries (TEX0, MDL0, etc.), simulate the export behavior by copying to a temporary byte array and hashing that
MD5 implementation - update assembly info and readme
ResourceNode.MD5: try to find and xor md5sums of children; if that fails, return null
Upload binary with md5 support
oops forgot something
Override MD5() for MDL0BoneNode to xor own md5sum with md5sums of children - differences in child bones will affect md5sum of parent