Modified .travis.yml
added a boss class to the game, the boss will either fire bullets at an increased rate, or bullets that follow the player as they move.
Bosses are finally spawning, however they move way too fast, need to decrease the chance of moving them.
updated CMakeLists to build the Boss files when building.
Slowed down boss movement massively, stil seems a little difficult to survive for long, will require some balancing.
Added Doxygen comment blocks for
Boss.h
Player.h
EnemyBullet.h
CubeAsset.h
Main.cpp also includes a comment block for the mainpage.
Re-built doxygen documentation.