the slime grenade update

-you can now fit a slime extract in Large Chem Grenade casings
-you can now fit up to two slime extracts in Ex Grenade casings
-slime reactions that occur after a delay (gold/oil/orange/dark blue)
will occur instantly if the reaction occured in a chem grenade (as soon
as the grenade is activated)
-added a few show_message for when gold/silver/grey slimes extract
reactions occur
added a few exceptions rules

the grenade now makes an additional check after the slime extract
reactions occured to see if there are any reagents left in them (meant
for the cases of green and black slime extracts reactions that produce a
new reagent).
the grenade also now repeats its injection checks on the slime extracts
for as many "Uses" they have (default = 1, but extracts enhanced by
slimepsteroid2 can have up to 3).

Yes, this means that a single Ex Grenade can now produce 6 gold slimes
worth of monsters. working as intended.
color macro replaced to css classes,

-added a "sugar" check in the slime grenades  in case one of purple
slime extract (slime jelly reaction)
-replaced the line "The solution begins to bubble." if it occurs inside
of a grenade or inside of an human with fitting lines.
-Science Goggles will now protect players from the slime
reaction-induced "flashes"
(ZE GOGGLES, ZE ACTUALLY DO SOMETHING NOW) (they still don't protect
players from regular flashes/flashbangs/flashers etc)
yellow slime extract + water reaction fixed

introducing world's first slime core powered lamp.
added additional Admin alerts
adding changelog
fixing merge issue
adding missing span classes, and "." instead of ":"
ah, forgot a few more ":"
setting vars for the slime lamp's luminosity
setting base luminosity
Merge pull request #1671 from DeityLink/slime-grenades

The Slime Grenade Update happening