starting to refactor partition and prop to use different masking scheme (based on class type)
updated MOAICollisionProp to use new factoring
got rid of MOAIFacet; MOAICollisionProp now inherits MOAIProp
fixed crash bug in MOAICollisionWorld destructor
Merge branch 'develop-plumzi' into feature/prop-refactor
better masking for spatial queries
improved image-paint samples; fixed ios sample xcode project
tweaks to image-paint samples
Merge branch 'develop-plumzi' into develop