random selection of active spawner
level parser
2 players
display score of different players
player indicators on sinks
parse walls
put entities in a matrix
Rework mouse movement code

Closes #10
remove dead code
spawners collide
level select
debug_parse
Use Lwt_js_events for level loading

Closes #11
Q&A
Merge branch 'master' of github.com:emillon/mouses

* 'master' of github.com:emillon/mouses:
  Use Lwt_js_events for level loading
  debug_parse
cond trick
get_body
cursor instead of onclick
remove log
P1 is blue