Updated AIController
Merge remote-tracking branch 'upstream/master'
Utilities
Updated Movement FSM
AI Overhaul
Enemy With Pursuit
adding in ryan's FSM functionality to current FSM design
adding support for reflexive transitions
removed my fsm
switching code from move/combat FSM over to new FSM design
switching AI FSM over to the new FSM system
Deleting some stuff, FSM works now
old state machine
fixed merge conflicts of state machines
editz
fixing dumb reflexive transition stuff.
Merge pull request #15 from ryanadair009/master

Updated Enemy AI
WES CAN KILL STUFFS NOW
adding a tag/layer to terrain for better player control
entity changes, attacking working sort of