Back to tgstation.dmm
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Merge branch 'Bleeding-Edge' of https://github.com/d3athrow/vgstation13 into Bleeding-Edge
Merge branch 'Bleeding-Edge' of https://github.com/d3athrow/vgstation13 into Bleeding-Edge
Further work on RPG

- Sprites are now functional outside of on_hand sprites which for some
reason still show the default gun skin
- Functionality is about the same, but a nasty bug has been witnessed
with spawned RPGs in some cases, handle with precaution
- RPGs will be added to the map once I manage to stop the gun from
dropping casings and make sure the gun itself doesn't have serious
glitches
More additions to RPG

- RPG now has a back sprite, it hasn't been tested but has been resized
and positionned in a fashion alike the spear
- RPG now starts unloaded, this should fix all problems related to
incorrect spawning
Adding empty RPG back sprites

- Doesn't actually show as of current, but asset is here
Merge pull request #1206 from dylanstrategie/Rocket

Further work on RPG
Merge pull request #14 from d3athrow/Bleeding-Edge

Bleeding edge
New gun features

- You can now choose wherever or not you want empty casings when you
fire or load
- This was added for the RPG but can function for any other gun
Update baystation12.dme
Should make sure item_state works properly
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Updated in-hand sprites.
Merge pull request #1207 from dylanstrategie/Rocket

New gun features
Merge pull request #1208 from Heredth/mutation_fix

Fix for disabilities.
Merge pull request #15 from d3athrow/Bleeding-Edge

Bleeding edge
Comic Sans
Update vg_disabilities.dm
#woah