- [lime] added new target/backend. Runs on desktop, android and soon ios
- [all] rewrote bufferuploads to use bytes instead of arrays
- [all] fixed y-flipping of textures
- [cpp] fixed Build.xml
- [cpp] added clean and install targets to makefile
- [cpp] glut is optional now. See the compiler define "use_glut" for the ndll
- [cpp] replaced hx_gl_drawRangedElements by hx_gl_drawElements
- [cpp, lime, webgl] fixed rebinding of indexbuffer after update
- [flash] fixed triangle cullmode
- [webgl] fixed debug-context-creation
- [samples] added support for lime and android
- [samples] cleaned up: binary loading, image loading
- [samples] fixed bufferuploads
- [samples] fixed tekkblade.png
- [samples] fixed/added new buildchain using makefiles