Modified terrain

Changed terrain to test performance impact had no change.
Tested Setting:
Fullscreen, 2xAA, 32bit color.
Tested System:
i7 970, 24GB memory, GTX 590 - 3GB
System Usage:
CPU : 29%
Memory : 745MB
GPU : 90% on single core
GPU memory : 215MB
FPS : 160 - 235
Fixed Character texture issue
Code performance update

Scored +-30 FPS on my rig :D. This was done by changing the update
between frames to minimize object creating and rather updating the asset
directly.