make GLEW_NO_GLU and related stuff be windows-only
move more linux header bits around
move more linux header bits around again -- works now
dug9 -appearance >  material+texture frag shader fixed, an x3d parsing bug, and Extrusion bug fixed. Protobodies: you need to wrap the contents of the protobody in another Group if you want all nodes to render, otherwise it renders just the first node (as per specs).
dug9 - profile_start,profile_end,profile_print_all - a poor man's profiler. Hit '.' to get the console printfs. 3 sendLight optimizations to reduce bandwidth to the GPU. Group-protobody change to render all nodes like flux, (not just 1st one as per spec). slight optimization of texture transform inversion (3x3 float vs 4x4 double).
dug9 - touchup for .x3z so prodcon sees the included doc.x3d as a root res and triggers bindables - search for tread_as_root.
dug9 - small tinkering
dug9 - reversal to glew. More .exe projects for testing and example use of libfreewrl.
dug9 version 2.1 started immediately after 2.0 tagged.
dug9 set to ver 2.2
dug9 - fwExit asks for getchar before closing console.
dug9 - touchups to get more Debug_glew project building
dug9 - Igor's patch for EAI advise - seems to work for basic advise like before.
dug9 - angleproject (gles2 over DX) needs static loop terminator MAX_LIGHTS (can't use uniform lightcount) in ADSL light model shader - fixed.