properly set the prev tile for the entry point
properly adjusted tiles after the tp to the entry point
created the downwards tp to the entry point
refactored the tp algorithm; created rightwards movement
created all the tps
started refactoring of the tiles; properly rendered levels
moved the naked tile map to a class for better handling
successfully moved the hero
replaced some sprite operation methods
cleaned up some old code
refactored the tp entry system
removed the old map entirely; fixed a possible bug with particle collisions