re-factored to use monad transformer
removed render kind functions
added a state fold function
reduced entity to an integer
improved the update function
fixed my physics bug
ignored midi2text
added static flag to physics component
static objects are going to work as well as they are going to until we can add static bodies
static shapes are now more or less working
we now rehash static automatically
added lightning ball entities
collisions for different bullet types are now initialized
added the projectiles
we can now cleanly destroy entities, and entities on collision
sped up the player
starting over
we now load a Tiled map
I think we're loading the tiles, but I can't test it yet
I have it displaying areas of the map correctly now