fix screen tearing
bug fixes
Different way to do penetration depth
Change map layout, entity movement updates
debug, and ID updates
Add canvas fallback, eliminate Detector dependency
Remove Stats.js dependency
animation updates, can change hitbox
fixed possible issue with intersect
little code movement
Add small comment
Add inViewport checks when camera moves
Moved map stuff around, add entityPool
Add loadWorld function
Implement collisions
dealloc code for entities removed from game
Merge branch 'tiled' of github.com:englercj/lttp-webgl into tiled
Fix per-entity override of friction/gravity
debug updates, collision updates, tilemap updates
Got a bad collision algorithm