extra line for landing state
add missing rank info for cyberdisc/reaper

and correct the comparison in the findItem function
kill soldiers on destroyed transports.
fix path preview after vertical movement.
allow for numbers in base names when renaming.

ignore shortcut keys when typing a new name.
fix promotions not counting soldiers in transfer
alter TU reservation check

account for aimed shot only weapons, ie: blaster launchers, or sniper rifles
HOLY CRAP IT'S A UI OVERHAUL

New Options and Battle UI and logic.
Lots of other changes and fixes.
WILL RESET ALL YOUR OLD OPTIONS.
WILL BREAK ALL YOUR TRANSLATIONS UNTIL THEY UPDATE.

Sorry translators and pull requests for all the stuff you're gonna have to update.
Everything is still prone to change and might break other stuff who even knows anymore so uh enjoy.
Reserved keyword
Includes
GCC is a big baby
Fixed New Battle bugs.
Fixed UI bugs.
make save dlg centered even with non-default res
allow symlinks in bin/data
Merge remote-tracking branch 'upstream/master' into fix_dialog_centering
Merge pull request #799 from myk002/fix_dialog_centering

Fix save dialog centering
New Feature/Option: Infinite base sizes
Default: OFF
You can build bases of any size.
You can scroll the Base View with drag scrolling, according to the drag scrolling settings.

+ We can now dismantle in Build Facilities State
+ We now see the name of the facility under cursor in Build Facilities State and in Place Facility State
Ok, now handle the Base Defense missions of any base-size.
Oh, and don't forget to modify the Debriefing of the Base Defense...
Explain that feature a little more...