|BUILD CONFIGURATION|
[Linux]
* Added the ZEDSystem libraries for the release and profile builds

|SOURCE|
[Common::GameStateManager]
* Added SetWindowDimensions which is used for any screen-related operations
* Added a font and text object to render strings of text
* The framerate is displayed in the top-right corner, which is updated every
  second
* The project name, build version, and build type are printed along the bottom
  of the screen
[Common::Game]
* The window dimensions are used when setting up the game state manager
* If the renderer does not get set correctly, the Execute member function
  terminates prematurely