Working out some bugs in the loader system.

A manually CB file was created for the grass and vines.
AH-170.2 Create branch and begin commenting.

Started commenting on every function and variable that have something to do with the particle system.
AH-170.2 commenting
Fix instancing failing when doubled objects.
Move animation classes to common. AH-351
AH-170.2 Comments

IGhrapics.h and ParticleInstance.h are now more commented when it comes to the particle effect.
Move joints into animation data struct. AH-351
Collect more animation data. AH-351
Merge branch 'master' into AH-286_Check_With_Server_If_Checkpoint_Reached

Conflicts:
	Client/Bin/assets/models/Grass1.btx
	Client/Bin/assets/textures/Particle1.dds
	Client/Bin/assets/textures/Witch_Accessories_COLOR.dds
	Client/Bin/assets/textures/Witch_Body_COLOR.dds
	Client/Source/Scenes/GameScene.cpp
	Common/Source/ResourceTranslator.cpp
Use constant animation clips. AH-351
Merge remote-tracking branch 'origin/AH-351_Animation_Logic_Emigration' into AH-351_Animation_Logic_Emigration

Conflicts:
	BoostTest/BoostTest.vcxproj.filters
	Common/Source/AnimationLoader.h
Move animation clips to common and add animation data to component. AH-351
Refactor clip play and queue. AH-351
Moved all animation logic from graphics to common. AH-351

Note that IK is temporarily removed.
Revert "Merge branch 'master' into AH-257_ssao"

This reverts commit dc6fd222bbdaf012a9a45cbe86eaa83856fc39d4, reversing
changes made to a865dd333ea228043392991f0feec6870e846256.
Re-implement IK on the logic side. AH-351
AH-286 We now send information about the winner and a list.

There is now more than one ending and people can comment on the package i send now if they think we should do it in any other way. Right now i send information about what place i got then i send a list of everyones position.
Merge remote-tracking branch 'origin/master' into AH-286_Check_With_Server_If_Checkpoint_Reached
AH-286 Done as far as i can see. Maybe some testing or stuff later.
Get Joint position moved to logic. AH-351