Don't crash when enable debug stats is enabled in a game, then turned off after exiting a game.
Reduce sceKernelGetSystemTime log level

spam in Pacman World 3
Don't set the file list entry pad to anything.

Per tests on a PSP.
Add manual padding to NativeAlarm for alarm status.

Seems to matter on iOS.
Update scePsmfPlayerGetAudioOutSize log
Merge pull request #5254 from sum2012/patch-2

Update scePsmfPlayerGetAudioOutSize log
Merge pull request #5252 from sum2012/PATCH-1

Reduce sceKernelGetSystemTime log level
Merge pull request #5253 from unknownbrackets/struct-align

Clean up alarm struct alignment, don't set pad to anything
Merge pull request #5251 from thedax/crashFix

All platforms: Fix a crash where enabling Debug Statistics before entering a game, then disabling it after exiting a game causes the JIT to try to clear cache, when it's pointless