All of the listener stuff has been updated, including cursor hide/show on pause. Shooting has been implemented properly (left click to shoot, g to throw grenade). Added silver bullet cartridges to the world for pickup to one-shot critters and deal damage to bosses.
Game works as hoped
Merge remote-tracking branch 'origin/tyler'

Conflicts:
	ACFramework Version 2.01/ACFramework/ACFramework.cs
	ACFramework Version 2.01/ACFramework/cCritter3DcharacterSurvial.cs
	ACFramework Version 2.01/ACFramework/cGame3DSurvival.cs
Fixed the sprite glitch. Fixed the silver bullet collisions. Added a new standard bullet for special cases, THIS BULLET IS THE REGULAR BULLET FOR OUR GAME. The character drops a silver bullet cartridge upon dying. Made it so that the player DOES NOT take damage when colliding with a cartridge. Added the special bullet count and grenade count to the HUD.
Merge remote-tracking branch 'origin/master' into Joshie
Added a method to give walls skins and edited the inner part of the castle