added tilemanager function

added tilemanager function to gameplayStaeMachine.

Then adjusted units to correct tile units
Merge remote-tracking branch 'upstream/master'
We have movement, testing Movement atleast

Worked on GUIMovement.cs
+Action button ends turn, and x button cancels movment
+moves using temp values for now until I can get correct values from
Movement.cs
+MovementPads are only shown when in SELECTOPATH state
+Clicking movement button right now makes sure only one TravelDist is
lost until I reach the next tile, however this is test and the testing
of next tile will be done in the Movement.cs by Damien. (accodring to
the TODOs list.

Added Resources
+Needed to add Wood and Fish to the Resource GUI, displays properly now

Javier Left to do:
Ally GUI
Merge pull request #43 from jajav33/master

tilemanager, movement testing, and resources added.