+ Added sanity checks to a couple actions that should verify if enemy/danger object actually exists before executing since it's possible these can become NULL between the time the evaluator is ran and the action is executed
+ (Call of Chernobyl specific) Attempt to workaround strange line 114 (111 without my added code) of action_planner_inline.h crash when loading generators
+ Added support for rpm_mode_2 and cycle_down variables for weapon configs; used to emulate Abakan/AN-94's 1800 rpm two-shot burst and the cycle down to 600 RPM.
+ Added a condition check to see if member is visible_now before transfering enemy through CAI_Stalker::process_enemies to prevent omniscient detection
* Changed ERROR to WARNING when an object is transfered to a new inventory owner when it doesn't have a parent
Merged @Revolucas (Alundaio) changes
* changed out folders for Debug (bin_dbg) and Release (bin_rel)
+ added alife().jump_to_level
+ added alife().teleport_object
+ added level.get_target_obj
+ added level.get_target_dist
+ added level.send
+ added several condition checks to stalker_combat_actions.cpp to further the validity of the performed action.
+ Now pass game object of initiator using a door to ph_door:use_callback
+ added the ability to reload system ini through lua script via the namespace function reload_system_ini()
+ added DEBUG Msg for .thm parsing
* fix teleport_object
- removed jump_to_level; unnecessary
+ commented few VERIFY statements to make COC run in Debug
* minor change to methods added by @revolucas - changed function to be passed by reference instead of value when registering with LUA
* bug fix in alife_simulator_script.cpp