First shot at color fractals...not working yet
Fixed some color bugs...still doesn't quite seem right
A few bug fixes
Fixed a few typos in coloring
Corrected HSV to RGB
A more reasonable escape radius for binary component
Missing break in HSV to RGB switch statement fixed
Fixed mipmaping so it's enabled on both left/right if defined
Updates
Merge branch 'color'

Conflicts:
	fractal.c
	fractal.h