First steps to making sulcal / display layers on webgl viewer.

NOT FINISHED.
Can save sulcal layers as separate ctm (so you choose whether to display sucli / rois). Need to implement multi-layer ROIpack objects
to make this work the real way. Also did some improvements to saved views.

ML
Updates to extra_layers. Also playing with animation stuff in view.py; inconclusive.
Quick attempt to make quickflat work with rois
First steps to making sulcal / display layers on webgl viewer.

NOT FINISHED.
Can save sulcal layers as separate ctm (so you choose whether to display sucli / rois). Need to implement multi-layer ROIpack objects
to make this work the real way. Also did some improvements to saved views.

ML
Updates to extra_layers. Also playing with animation stuff in view.py; inconclusive.
Couple stoopid bugs in rebase of branch to master fixed.
More stoopid fixes w/ merge w/ master branch.
Final cleanup of merge/rebase nonsense. I hope.
Laptop updates to add extra_disp layer
Merge branch 'extra_layers' of https://github.com/gallantlab/pycortex into extra_layers

Conflicts:
	cortex/brainctm.py
	cortex/database.py
	cortex/quickflat.py
	cortex/utils.py
	cortex/webgl/view.py
Merge branch 'extra_layers' of https://github.com/gallantlab/pycortex into extra_layers

Conflicts:
	cortex/quickflat.py
First steps to making sulcal / display layers on webgl viewer.

NOT FINISHED.
Can save sulcal layers as separate ctm (so you choose whether to display sucli / rois). Need to implement multi-layer ROIpack objects
to make this work the real way. Also did some improvements to saved views.

ML
Updates to extra_layers. Also playing with animation stuff in view.py; inconclusive.
Quick attempt to make quickflat work with rois
First steps to making sulcal / display layers on webgl viewer.

NOT FINISHED.
Can save sulcal layers as separate ctm (so you choose whether to display sucli / rois). Need to implement multi-layer ROIpack objects
to make this work the real way. Also did some improvements to saved views.

ML
Updates to extra_layers. Also playing with animation stuff in view.py; inconclusive.