In process of switching from Variable Width Bitmaps to Cell Algorithm again
Fixed Bullet Collision & Penetration
Bitmaps work
Variable Size Width Bitmaps functional, font takes in relative file path for initialise and LoadFontFile function takes in a .txt or .fnt(to be fixed to be read and eat characters) with data.

Test Font Initialised in GameplayState's Enter, and Rendered in its Render.
Merge branch 'master' of https://github.com/dadamitskiy/WarInParadise
Tried fixing the penetration and walls not taking damage occasionally, still happens.

fixed typo... aleady to already