Sprite3D animation

Sprite3D Animation

Testcase in the Sprite3D Test
MAC/IOS, android, Windows, Linux have been tested. Can any one help to test other platforms

Features
3D animation Spport for Sprite3D.
New Sprite3D model file .c3t
fbx to c3t converter is available on Trace's repo. 
I will change it according your comments a few minutes. Now, I am doing a
binary converter for mac.


On Tue, Jun 17, 2014 at 4:56 PM, minggo <notifications@github.com> wrote:

> In cocos/3d/CCBundle3D.cpp:
>
> > +            mat_bind_pos.m[j] = bind_pos[j].GetDouble();
> > +        }
> > +        skindata->inverseBindPoseMatrices.push_back(mat_bind_pos);
> > +    }
> > +
> > +    const rapidjson::Value& skin_data_1 = skin_data_array[1];
> > +    const rapidjson::Value& bone_array_0 = skin_data_1["children"][(rapidjson::SizeType)0];
> > +    skindata->rootBoneIndex = skindata->getBoneNameIndex(bone_array_0["id"].GetString());
> > +    getChildMap(skindata->boneChild, skindata, bone_array_0);
> > +    return true;
> > +}
> > +
> > +/**
> > + * load material data from bundle
> > + * @param id The ID of the material, load the first Material in the bundle if it is empty
> > + */
>
> I think we should add these comments in header files, then we can use
> doxygen to generate documents.
>
> —
> Reply to this email directly or view it on GitHub
> <https://github.com/cocos2d/cocos2d-x/pull/7085/files#r13848650>.
>