converted default admin page to use bootstrap 3
changed badge contextual classes to alert classes
Finished Ultimatum
Merge pull request #36 from RedwoodAdmin/JeremyDev

Finished Ultimatum
Added __connect__ call to session payouts

session_payouts uses RedwoodCore, which does not automatically call __connect__,
so no message handlers are called. This fixes this problem, but a (possibly)
better way to fix this would be to expose this function and make
experiment code manually call connect.
Merge pull request #37 from LeepsLab/payouts

Added __connect__ call to session_payouts
added canvas based heatmap rendering
increased heatmap canvas resolution
changed heatmap image id to class
Added cleaner error handling from newer router
WIP upgrading router

- added StartUp
- added again:
	if l.subject.name == "admin" {
		return true
	}
for compatibility with existing redwood 2 experiments.
Finished updating router based on http://leeps.ucsc.edu/redwood-wiki/browser/expecon-router/main.go

Messages are no longer duplicated in a queue in the router process, but are taken from the redis store as needed

Bugs fixed:
- Because messages now are marshalled between the router and redis, messages can no longer be compared using pointer equality. The comparison to determine is_relevant in (*Listener) match(*Session, *Msg) Bool now uses a custom comparison function instead.
- Removed an unnecessary GET from newRouter which caused array out of bounds errors.

Issues:
- The current experiment configuration is lost when the router is restarted.
Fixed issue where experiment config would be lost after restarting the router.
Added ubuntu install resources.
Merge pull request #40 from RedwoodAdmin/JeremyDev

Added ubuntu install resources.
Merge pull request #39 from LeepsLab/router

Updated Router
Merge pull request #31 from LeepsLab/adminPage

Converted Default Admin Page to Bootstrap 3
Tidied up heatmap drawing

- removed inaccurate comment
- added spaces around arithmetic operators
Merge pull request #38 from LeepsLab/heatmapCanvas

Switched d3rw.js heatmap to canvas backing
Working setup.sh (on Ubuntu VM)