basic code for player jumping
Added jumping
Refactor code in player control class
Updating movement]
Added boost to player speed when switching directions quickly
Taking into account current velocity; maybe better?
Altered direction changing to use easeout function
Added multiple sensors
added basic wall jumping
slight refactor
slight improvement to movement
updated code
improve splitable env
basic env tagging
basic env tagging
Added vertical env splitting
Refactored set dynamic body logic
Refactored set dynamic body logic
Attemped fix for animation assert failing in getPlayingAnimation()