- Fixed: The server did not inform the clients fully about the crush behavior of floors, ceilings and pillars.

The clients would get visual desyncs when a player is in a crushing situation, like blood spawns when not needed or visual crushing. Diagnosed by Valgrind.
Changed sound transmission from a string to a lookup table short, thus saving a Significant amount of bandwidth (fixes 1954).
Added Edward-san's patch to fix client side prediction problems of raising floors.