fixed up so audio plays
fixed moving and reloading while playing
fixed dragging clips so they maintain relative positions after clamping
changed implementation of clampedGrabMove to use clampedMove
rough implementation of audio preview
reimplemented delete functionality for pointers. Still crude.
close modal window after file load
first pass at snapping
first pass at xml save/load
reworked preview calculation to accomodate player offsets
fixed sign on offset in set position
moved offsets to parent class and split setPosition
fixed jumping on select-and-drag grabs
split out drawClip to allow for better extensibility
beginings of handle grabbing
still roughing through handle dragging
clamped handle drags
added clamping to handle drags
futzed around fixing handle mechanics. pretty solid now.
initializing more variable to fix silly bug