Updates admin nicknames, moves list to txt file
Updates admin nicknames, moves list to txt file
*Greatly expands walking mushrooms by adding new abilities, rewritten stats and leveling and the ability to set them loose on the station to fight the crew.

*Fixes missing dead wasp sprite.
Rebalance and fix.
Hostile Lockdown Optimizations + Bolt lights

- Shock-bolting all doors has been made more efficient on the server.
This greatly reduces lag potential for AIs using it as a door crush.

- Introduced a small cooldown (three BYOND seconds) in a further
optimization to remove a critical exploit.

- Due to the way the new code works, the module no longer triggers
firealarms but closes the locks directly. <b>To compensate for this,
bolt lights on airlocks will remain on.</b> So, instead of red fire
alarm lights, all the airlocks will have bolt lights.
Fixes.
*Adds walking mushroom seeds to hacked seed vendors to encourage the crew to have some more mushroom fights.

*Adds the long missing sugarcane seeds to the seed vendor aswell!

*Fixes some smaller bugs and prevents lazarus injector weirdness.
Blobs can now occur with 17 players or more.

Blobs with 17-21 players ready get a 1.75 resource rate instead of the usual 3.
Blobs with 22-29 players ready get a 2.3 resource rate instead of the usual 3.
30+ player blobs keep their resource rate of 3.

Blobs also have to expand a bit more to win now. This should discourage hard-to-reach-without-AI locations such as xenobio or the AI sat which are a problem on lower pop rounds.
Cult is now requires 15 players!

Cult scaling changed:
15-19 ready players = 3 starting cultists.
20-29 ready players = 6 starting cultists.
30+ ready players = 9 starting cultists.

Convert rune now only requires 2 people for conversion. 2 is enough to enforce cooperation but no longer too difficult to organize if there are inexperienced players.
Nuclear operative teams now have 3-5 teamembers based on ready count.

The ops in smaller teams are given the TC of their missing members and a small amount of extra TC.
Calculation for the rate.
Made simpler.
Different rate calculation again. This should be better balanced.
Some tiny map fixes

Improves the sec office in escape, fixes some tile inconsistencies in sec.
Ports some lag spike fixes
Scroll through hair styles and facial hair

Adds < and > buttons to character setup screen to easily scroll to next
or previous hair style and facial hair, intead of opening the popup with
a long unsorted list.
Stolen Bugfixes Redux