fixed gui image refresh after death
Organized the world package into subdirectories.
Refactored the types of tiles into subclasses.
Defined a class to handle each level of the game.
Configured each dungeon to utilize the levels.
Had the dungeons to prompt the level for layouts.
Moved the images for tiles into a subdirectory.
Began parsing the tilesets from an XML format.
Attempted to parse each tile into a type.
Loaded the tilesets through the templates.
Began working on loading a dungeon from XML.
Began loading the tiles of the room as well.
Randomized each room using templates.
fixed hero blinking; extended melee range
Fixed the issue with collision against tiles.
Added another tileset as an example of loading.
successfully merged chain physics with master
fixed chain loading crash with a cooldown
removed some unneccessary System calls
Merge pull request #25 from jshiraef/master

implemented Rigidbody chain attachment