Reset item_tester_hook in spell_identify_unknown_available() to avoid strange effects later
All other uses of item_tester_hook are followed either by get_item(), or by
scan_items(). Both of those functions reset the hook once they've used it.
Fixes #1818
Merge pull request #371 from pnd10/3.5-release

Reset item_tester_hook in spell_identify_unknown_available() to avoid strange effects later
Fix player history log turncount bug (#1815)
Fix #1821: Mimics now activated by all haste effects
Fix Deep Descent description
Fix monster+object list UTF-8 truncation issues.  Fixes #1811
Add tests for utf8_clipto().
Stop randarts getting remove curse effect

Reported http://angband.oook.cz/forum/showthread.php?t=6965
Add 'quit without saving' wizard command (useful for debugging)
Messages about objects identified in the quiver no longer say they are on the ground.  Closes #1820.
Merge pull request #372 from NickMcConnell/3.5-release

Remove occasional double object feelings
Fix #1810 by having autoconf/configure check for presence of rst2html
Fix #1831: Check for rst2latex and pdflatex and make the relevant bits of the manual fail to build cleanly if they are missing
Fix #1824: Show equipment list even when inventory empty
Many thanks to PowerWrym for spotting this and providing a patch
Memory leak fixes: cleanup room parser
Memory leak fixes: free any gcu windows created at exit
Memory leak fixes: iterate over all dynamic menu entries when freeing
Memory leak fixes: free menus either at exit (option menus) or after use (death menu)