Workaround for graphics glitch in Phantasy Star Portable 2
Move the hack from GPU/GLES/StateMapping.cpp to GPU/GLES/ShaderManager.cpp
Make sure no NaN goes into projection matrix.
MIPS: Add EXT/INS/BLTZ eo emitter. Fix LUI.
mips: Add smarter delay slot handling to emitter.
Merge pull request #7101 from unknownbrackets/mips-emitter

Add delay slot handling to the mips emitter
Merge pull request #7069 from level99procrastinator/depth-range-hack-for-psp2

Workaround for graphics glitch in Phantasy Star Portable 2
Disable the simd stuff for now.

Won't have time to look at this for a bit...